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FPSC Classic Product Chat / Model- Wierd

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Cricket
17
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Joined: 12th Mar 2007
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Posted: 8th Apr 2007 13:04
i made this but it turns out massive in fpsc, some one said it was to many polys, can someone make this right

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Veron
17
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Joined: 22nd Nov 2006
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Posted: 8th Apr 2007 14:40
Can you post a screenshot of the model? Also, try adjusting the scale variable in the .FPE file of the entity.


AlanC
18
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 8th Apr 2007 17:35
1. We need a screen shot

2. This should go in the models and media forum.



===*KABOOM!*
DOMRAY
20
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Joined: 5th Aug 2004
Location: boston
Posted: 8th Apr 2007 18:02 Edited at: 8th Apr 2007 18:11
ouch,sorry the poly count is to big for fpsc i have no clue what it is lol.





It's better to Burn Out than to Fade away.Victor Kruger/The Kurgan
Cricket
17
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Joined: 12th Mar 2007
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Posted: 9th Apr 2007 11:47
how can i lower it
Veron
17
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Joined: 22nd Nov 2006
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Posted: 9th Apr 2007 11:56
By making the model with just some basic cylinders instead of putting heaps of polygons into making it.


Cricket
17
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Posted: 9th Apr 2007 12:07
whats the right amount of polys for fpssc
Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 9th Apr 2007 12:18
Cricket
17
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Joined: 12th Mar 2007
Location:
Posted: 9th Apr 2007 12:46
i know but whats the right polys
Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 9th Apr 2007 12:53
Cricket, I wasn't talking to you directly. FPSC should not have more than 2000 polies but honestly, a cricket wicket won't need that many!

Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 9th Apr 2007 13:06
I might you some later tonight (When i get back from a day journey.)
Keep your eyes peeled on this, cricket.

Cricket
17
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Posted: 9th Apr 2007 13:07
Ok thanks guys you are all really helpful.
puppet
17
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Joined: 3rd Feb 2007
Location: at my computer
Posted: 9th Apr 2007 18:17
you are basicly looking at 7 cylinders. The 3 wickets could go as low as 5 or six sided, the same for the fat part of the thigs on top ( I know nothing about the sport) with a texture simulating the lathed groves and a 3 - 5 side cylinder for the core shaft going through the center of the things on top. At its most basic. You can fancy it up by rounding the tops of the three wickets but 50 polys is all this needs with some good texturing. Alot depends on how close you will even be able to get to this in game. I've modeled several characters at 300 polys that look as good as the in game models @ upwards of 1000 polys because I never get closer than 400 units

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