Ah. I just checked the polygons on Quake 4, the end brain thing was 8,931 polys, the first boss you fight was 5,435.
1,000,000 polygons would be something you'd see on a 4k projector.
I tried a direct X model renderer (Simple game testing tool, tests textures, bump and normal maps, and models.), first a sphere at 2000, no problem, 10,000, no problem, then 30,000, no problem, then eventually a 65,000 polygon sphere caused it to crash.
I then tried it in 2 others, and they also crashed.
My guess is the limit is in the 60k area.
Quote: " You want your models as low poly as possible. "
No I don't.
You can clearly see a low-poly model's seams, and low-poly models affect shadows, normal maps, texture maps, UVs, ect.
The true process of evolution, from dumbest to smartest.
Single-cell organism, multi-celled organism, human, dog, rock, (1 septillion things), cat.