Enviro is a small tech demo ive been working on lately. I basically want to see how close I can get a game's graphics to something considered professional, while maintaining a steady framerate.
Screenshots / Video below:
(or click here for the youtube video)
Up Next:
- Work on the tornado: Im thinking Ill make it transparent, with particles of debris swirling around it for a better effect. Ill also improve the geometry on it and add a cyclone to the top.
- Clouds: Gona add a cloud sphere that spins to add depth, and Ill also try to add some sort of a funnel of clouds above the tornado.
- Misty Fog: Using Green Gandalf's misty fog shader ill add some steam coming from below the mountains
- Reflection on the snow
- Drown out the background sounds so they sound off in the distance more
- Improve the textures on the crystals
- Parallax mapping on the snow and crystals
- Skysphere transfers: Every 10 or 20 seconds, when lightning hits the skyspheres will change to a different scene. Just a cool effect.
- A crashed pod ship on the main mountain.
- An animated scene of dozens of ships battling in the distance.
Im going for a "middle of war, end of world" feel to the game. I think Ill darken it a bit as well.
- RUC'