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3 Dimensional Chat / guitar screenshots

Author
Message
lava man
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: west allis wisconsin
Posted: 10th Apr 2007 03:45 Edited at: 13th Apr 2007 00:13
heres some screenshots from two of my 3d models
i have up on turbosquid
if you want then go to turbosquid and seach guitar





IMG]http://i152.photobucket.com/albums/s164/necro_023/44-1.jpg[/IMG]









visit my site at
http://www.freewebs.com/necro023/
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 10th Apr 2007 04:47
The les Paul's body is to thick, and it has a bevel on the edges as well. The neck is way to thick, The pick ups and the saddle/bridge are not in proportion with the rest of the guitar..I noticed this while i was holding my Les Paul....


Regards,
Dave


lava man
17
Years of Service
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Joined: 19th Jan 2007
Location: west allis wisconsin
Posted: 10th Apr 2007 05:20
okay it wasint sopused to be a exact replica
but i thought that to but i didnt think it
was bad for my first time using blender to model.
did the strat look okay?

no goto
lava man
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: west allis wisconsin
Posted: 10th Apr 2007 05:26 Edited at: 10th Apr 2007 05:27
is this a little bit better?



i think its a little to wide still

no goto
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 10th Apr 2007 05:53
http://www.musiciansfriend.com/home/navigation?q=gibson

Go there for your guitar reference needs.

Cheers,
dave


Shadow heart
17
Years of Service
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Joined: 2nd Dec 2006
Location: US
Posted: 10th Apr 2007 06:17
i looks like a fender and a gibson or epiphone les' paul looks really nice.! Its just a liiitle bit too wide it's good though. You should add the gibson logo on the head next to the tuning pegs. Good job though



to the ones thats trapped inside of you, this is it!!
lava man
17
Years of Service
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Joined: 19th Jan 2007
Location: west allis wisconsin
Posted: 10th Apr 2007 07:17 Edited at: 10th Apr 2007 07:19
speaking of things how do you get gmax models into darkbasic pro?
and thanks Shadow heart and Reality Forgotten

no goto
greenlig
21
Years of Service
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 10th Apr 2007 07:43
ahh gmax to dbpro. I had that problem ages ago, and was never able to find a good solution. Thats what made me move to Blender full time.

Good models. With the edge that isnt smoothed...just select those faces in edit mode and "set smooth".

Regards,
Greenlig

Blender3D - GIMP - WINXP - DBPro
Shadow heart
17
Years of Service
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Joined: 2nd Dec 2006
Location: US
Posted: 10th Apr 2007 07:48
somebody's gotta know



to the ones thats trapped inside of you, this is it!!
Roxas
19
Years of Service
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 10th Apr 2007 18:53
It is illegal to use GMax on those engines what it doesnt support!



lava man
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: west allis wisconsin
Posted: 10th Apr 2007 20:24
oh well i guess blender isnt that hard

no goto
mastercheif 193
17
Years of Service
User Offline
Joined: 27th Feb 2007
Location: Outer Heaven
Posted: 11th Apr 2007 05:37 Edited at: 11th Apr 2007 05:38
Once you get the hang of things in Blender it's easy, good luck.
Venge
18
Years of Service
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Joined: 13th Sep 2006
Location: Iowa
Posted: 11th Apr 2007 05:45
yea.
piece of cake.

"You will never reach 100% if 99% is okay." -Will Smith
lava man
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: west allis wisconsin
Posted: 11th Apr 2007 18:54 Edited at: 13th Apr 2007 00:13
oh but wait i found this if you have milkshape
you get th plugin for gmax to export .md3
then you make somthing in gmax and export it into a .md3
and import it into milkshape then fromthere you can export it as a
.x .3ds and so on and it actuly works in darkbasic pro!
heres the link for th plugin

http://www.box.net/shared/8qiev4ofkp
To install, just drop ExportMD3.dle into your gmax plugins directory
and run gmax.

To use, select Export from the File menu, select "Quake 3 MD3" as the
file type, and enter the range of frames in the dialog that appears.
i hope it helped.

visit my site at
http://www.freewebs.com/necro023/
lava man
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: west allis wisconsin
Posted: 12th Apr 2007 19:44 Edited at: 13th Apr 2007 00:05
anybody??

visit my site at
http://www.freewebs.com/necro023/

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