TGC 3D Competition Thread
Welcome to the new TGC 3D Contest Thread! After the long running of the TGC 3D competitions by the great Seppuku Arts, the torch has been passed to myself to continue on. These competitions are meant to challenge us to become better at our art, honing the skills needed in the real world. So to everyone who participates, build, learn, and have fun! It's not about winning, but perfecting something that we love to do. Good luck to all!
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UPDATES(June/6/2007):
-New Comp Announced
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How Competitions are done:
When a new competition is made, I will update this thread with information on the competition, and have links to both the wip and entry threads. Like stated, there will be a WIP thread for you to post your current progress, and a Entry Thread for people to post their entry's, and after the final date, vote on who they think did the best job.
Global Competition Rules:
-you can only enter your own work
-you can only cast one vote when voting
-you can't vote for your own work
-wip threads are for work in progress competition work
-entry threads are for completed competition work
-TGC forum rules ALWAYS apply
-you can't enter any models started, or built before the competition was posted
-cheating is grounds for disqualification from current and future competitions
-please keep this thread clean, if you have questions on the global rules, you can post here, otherwise, don't post anything else
NOW, competitions are going to be done differently in the sense of themes. Not only will each competition have a theme, but it will also have media themes as well. Heres the list of all the competition types that you will be seeing:
-Speed Modeling Competition (SMC)
-Modeling Competition (MC)
-Low Poly Competition (LPC)
-Animation Competition (AC)
Heres a brief summary of each type of competition(also, each competition will have it's own set of rules applied, so make sure you read the entire competition description):
Speed Modeling Competition:
These competitions will test your speed modeling skills. You will have 1 hour of modeling time to build the model, and 1 hour of texturing time, if applicable.
Modeling Competition:
These competitions will be normal and have no real extra rules. So anything goes.
Low Poly Competition:
These competitions will test your game modeling skills. Each one will have a poly limit and texture limit that you must conform too.
Animation Competition:
These competitions will test your animating skills. They can range from animating a kicking combo, to animating a running animation for a beast.
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Current Competition:
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TGC Comp 3: Time Burton Creation (MC)
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