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3 Dimensional Chat / TGC 3D Comp 1 : Monkey Ball Level (LPC) : WIP Thread

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Moondog
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Posted: 10th Apr 2007 08:34 Edited at: 16th Apr 2007 18:25


As you might guess from the title, the first new 3d competition is to build a Monkey Ball Level.

Rules:
-this is a Low Poly Comp
-your level poly limit is 2000 polys (triangles)
-your allowed 4 textures at 256x256 resolution

(edit april/16/2007
entry thread is up
http://forum.thegamecreators.com/?m=forum_view&t=104397&b=3


NOT Required rule:
- please set the scale of your levels to where the monkey ball is 1 DBP unit in diameter (this is not mandatory, and if you can't or don't have time to do this, it will not disqualify you)

This is a 2 week comp, and all entry's are due on April 24, 2007, 11:59pm EST.

This is the WIP thread, so post your WIP's here, lol.

Good luck!

If you have any questions dealing with this comp, please post them here.

MOONDOG

greenlig
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Posted: 10th Apr 2007 10:09
I love your ideas with the Animation Competition Moondog, good stuff. I was thinking of making the 'steampowered' compo an animation one, but thought it might alienate too many users.

Just a quick question....

Whats monkey ball?!?! And I guess a follow-on is...what is a Monkey ball level?

lol, I'm a touch confused.

Looking great though!

greenlig

Blender3D - GIMP - WINXP - DBPro
Blobby 101
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Posted: 10th Apr 2007 12:36
monkey ball is a game where you play as a monkey inside a bubble thing. you have to roll it around and get to the finish line. levels generally consist of slopes, thin paths, rickety bridges and other things that might make it harder for what is essentially a ball to get to the end. the idea for a monkey in a ball is similar to a hampster ball.


thanks to deathead for the sig!
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Seppuku Arts
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Posted: 10th Apr 2007 13:40 Edited at: 10th Apr 2007 13:41
Nice one, okay I'm not supposed to be modelling, but I thought it might be something quick I can do in Torque constructor with little stress, as I have 2 weeks, I can leave this week for coursework and next week for goofing off on this

Did The Buddha have a Zen micro?
Van B
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Posted: 10th Apr 2007 14:32
Sounds like an fun compo - perhaps it would be an idea to standardize the scale though, make it easier if someone wanted to make a little game from them.


Good guy, Good guy, Wan...
Moondog
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Posted: 10th Apr 2007 18:41
heres a vid showing off the first few levels of super monkey ball for the Wii:
http://www.youtube.com/watch?v=-EkTDYVxvxU

this'll give you a general idea how the levels are made up, though I'm hoping peps will get real creative with this. I suggest people do some searches on youtube for vids, because you'd be surprised at how some levels are just so crazy, lol.

Van:
thats an idea, but scale as in units? or level size?

MOONDOG

Miguel Melo
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Posted: 11th Apr 2007 00:54
Ehehe... Monkey ball is a fun game, some of its levels are hard as nails, though. It will be interesting to see what devious contraptions you guys come up with... mind you, 2000 poly limit is very low in my opinion, if you want to have any amount of track decoration: a dozen trees and you've hit the limit.

I have vague plans for World Domination
Seppuku Arts
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Posted: 11th Apr 2007 11:40 Edited at: 11th Apr 2007 11:40
Not supposed to be modelling, but hey, I found time between working and chilling, but I really wanted to try out Torque Constructor and kick off with this first challenge, so I got started on a WIP and loaded it into Torque. I've gone for a more techno level, the textures aren't mine but place holders. (besides they're too big and not cartoony enough)



Did The Buddha have a Zen micro?

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Moondog
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Posted: 11th Apr 2007 17:16 Edited at: 11th Apr 2007 17:18
looking great! if you plan on adding alpha channels, those will be considered part of your textures, just so you know.

one thing i want to add, the poly limit is for the level only! and the voting will be based on the level only. Level is defined by the area the monkey ball would be rolling on. If you want to add some background stuff to make it look more fancy, go right ahead, but this should not be part of peoples choices when voting.

Also, the poly limit is to challenge people to find new ways of modeling. This is actually a good limit if you were making a MB level for a hand held system Also, with the textures, you can look at it this way, you have 4 256x256 textures, or you have 4 files with 4 textures each, thats 16 128x128 textures. Not only am i challenging you with keeping you polys low and to the point(pun not intended lol), but i'm also challenging how well you put together and uv map your level. i want people to go as complex or simple as they want

hope this clears up some questions about the rules

MOONDOG

Seppuku Arts
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Posted: 11th Apr 2007 18:41
Sweet sweet, I might throw in some powerups and get the Torque Orc to run across the course for a bit of fun.

Did The Buddha have a Zen micro?
Van B
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Posted: 11th Apr 2007 18:52
By scale I mean the size of the ball in relation to the level, if you said the ball is X diameter, then people could add a dummy for it so the levels are all relevant for the same size ball.

Maybe the diameter could be 1 DBPro unit - which is pretty handy for Dark Physics, not sure what sort of scale Newton uses, but I think that puts the ball at about 1 foot diameter for DP - a good football/bowling ball size.


Good guy, Good guy, Wan...
Moondog
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Posted: 11th Apr 2007 18:57
ah ok, that would be neat. I'll add it to the first post, but i won't make it a requirement in case some people aren't sure on how to go about it.

MOONDOG

Satchmo
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Posted: 11th Apr 2007 23:48 Edited at: 11th Apr 2007 23:50
here is a pic of mine, not much yet but just wait.



[edit]Do we have to double side polys? even the ones you dont see?[/edit]

Moondog
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Posted: 12th Apr 2007 01:40
leveling is looking good fxgamer...as for the double sided polys, thats all for you to decide

MOONDOG

Satchmo
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Posted: 12th Apr 2007 01:58
Yeah yeah, I know its a little bare bones but its only 3 mins work so its not gonna be much lol.

Satchmo
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Posted: 12th Apr 2007 04:30
here is an update, sorry for the close together posts.

bridge



Crazy Ninja
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Posted: 12th Apr 2007 12:50
My wip that i will hopefully finish:



Moondog
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Posted: 12th Apr 2007 14:53
Looking good guys, keep it up.

MOONDOG

Satchmo
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Posted: 12th Apr 2007 15:05 Edited at: 12th Apr 2007 15:07
Edit post removed

Shadow heart
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Posted: 13th Apr 2007 03:04
Heres semething i've started. asCrazy Ninja said i hope i finish
it lol



to the ones thats trapped inside of you, this is it!!
Xenocythe
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Posted: 13th Apr 2007 03:07
Nice stuff. my fav so far is Crazy Ninjas.

Moondog
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Posted: 13th Apr 2007 04:27
shadow: you have some cool features in your level so far cant wait to see what you guys come up with for textures

MOONDOG

Crazy Ninja
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Posted: 13th Apr 2007 04:57 Edited at: 13th Apr 2007 05:00
I finished my next section, a half pip like thing. Sorry if it's kind of hard to see:



The poly count is for the whole thing combined.

@Shadow Heart - That's a killer track you got there!

Edit: Wait poly count in triangles?!? Dang that means i actually have used 1174 polygons.

Satchmo
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Posted: 13th Apr 2007 15:21
I havnt hade much time to do this lately so i might not finish but ill tey cause i got a good 1-2 weeks. Damn I suxors at texturing.

Moondog
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Posted: 13th Apr 2007 16:42 Edited at: 13th Apr 2007 16:47
just do your best with textures, and try to get an entry in if you can fx.

yes the poly limit is 2000, a poly is defined by a a single 3 sided triangle.

i say, take a look at your half pip, and see what polys you can get rid of, like ones you'll never see, or ones that add more detail then you really need. Or simplify objects, and then use textures to give it detail.

also, you have to remember, monkey ball tends to go fast through levels...it's not a 'sit around and look at the pretty detail game', it's a time limit 'get your arse in gear' game. So, just keep that in mind when modeling your levels.

also, by my time we are only 3 days into the comp, so you got plenty of time to work on these levels take your time, and don't rush it, this isn't a SMC, haha! ...hmmm...my silly joke that only i might get right now...blah

MOONDOG

tyrano man
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Posted: 13th Apr 2007 19:35 Edited at: 13th Apr 2007 19:43
Anyway Here is my WIP level, It would probably suit as an expert level


I am going to add a bit more on; and then add details till I hit 2000 tris I am going to texture this like the original monkeyball levels

Tyrano


1 hour Kalspher Demo soon to be released for public BETA!

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Moondog
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Posted: 13th Apr 2007 19:40 Edited at: 13th Apr 2007 19:42
dang, that would be hard, lol. wheres the start point, at the top or at the bottom? Going either way would be a challenge.

one thing i was hoping people would do is go for a original monkey ball look, because of the poly and texture limit

MOONDOG

tyrano man
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Posted: 13th Apr 2007 19:44 Edited at: 13th Apr 2007 19:49
At the top
We will have to have double sided polys; as when you fallout the level; you will see the gaps.

If you want them to go for original monkeyball, heres one from youtube
http://www.youtube.com/watch?v=yt6ibgPd1OU&mode=related&search=

Also look at this pwnage time in super monkey ball adventure expert 1
http://www.youtube.com/watch?v=2vC7DbpnSjs


1 hour Kalspher Demo soon to be released for public BETA!
Satchmo
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Posted: 13th Apr 2007 23:05
Im goin' for a more bannana blitz(wii) look cause of the nice smooth look.I ve done a bit plus my levels are pretty large, and I only got 700 tris.

Shadow heart
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Posted: 14th Apr 2007 01:40
Man, mine needs way more work.

hey when you said every poly count is by every 3 sided traingle does that describe a 3d traingle to have 3 polys or did you mean 6 because theres 6 corners on it.

to the ones thats trapped inside of you, this is it!!
Moondog
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Posted: 14th Apr 2007 02:54
a polygon has 3 edge's, 3 vertix's and 1 face. it's a triangle not sure how to explain it any further. To clarify, if you:



in DBP, the polycount is 12 polys.

Hope that clears that up more. Didn't realize it was that confusing, sorry for any confusion caused on my part.

MOONDOG

Shadow heart
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Posted: 14th Apr 2007 02:55 Edited at: 14th Apr 2007 03:36
it's ok, I'm using a special software because I found out it could export to .X and i'm having trouble finding the polycount, but I can manually read the objects to get the polycount thanks!

EDIT:
Heres a screenie rendered with anti aliasing the ring is to symbolize the goal!

/\
|| - bottom view

Heres one of the top view

to the ones thats trapped inside of you, this is it!!
Crazy Ninja
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Posted: 14th Apr 2007 07:50
The next part that isn't quite finished:



Shadow heart
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Posted: 14th Apr 2007 09:59
looks good crazy ninjaI like how you placed the goal

to the ones thats trapped inside of you, this is it!!
tyrano man
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Posted: 14th Apr 2007 11:07 Edited at: 14th Apr 2007 11:08
Yeah the clasic super monkey ball is to speed through the goal off the map. Then you see yourself fly high in the air

I sudenly want to play SMB so im ganna play SMB adventure

@Crazy ninja: can we see a render of the whole level? And BTW are you using gamespace or truespace, cos it sure looks like it


1 hour Kalspher Demo soon to be released for public BETA!
Crazy Ninja
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Posted: 14th Apr 2007 11:49
Here you are tyrano man, the whole thing:



I haven't had time to add anything new to it. As for my software neither actually, I'm using Wings3d .

@Shadow Heart: thanks man!

tyrano man
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Posted: 14th Apr 2007 12:20
wow looks good; some of the shots looked like renders from gamespace to me(just the greys and the shadows) You may want to lower some walls, as it makes the levels harder. But I guess this could be a begginer level.

For those who haven't played super monkey ball there are 3 stages of levels:

--Begginer
--Intermediate
--Expert

Tyrano


1 hour Kalspher Demo soon to be released for public BETA!
Satchmo
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Posted: 14th Apr 2007 16:07
hmm wow. Some nice designs goin on here im still polishing mine up some more.

Crazy Ninja
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Posted: 16th Apr 2007 13:38
I believe I have finished with tris to spare:



On to texturing!

Moondog
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Posted: 16th Apr 2007 18:11
Good job, I'm glad you worked out your level and still kept the half-pipe. I hope to see some nice textures on here

MOONDOG

tyrano man
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Posted: 16th Apr 2007 20:40
Looks good Use the last 88 polys to put a couple of trees/scerenery around


1 hour Kalspher Demo soon to be released for public BETA!
Shadow heart
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Posted: 17th Apr 2007 02:20
crazy ninja that's great, your level is perfect!

to the ones thats trapped inside of you, this is it!!
BiggAdd
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Posted: 17th Apr 2007 07:49
These entries are looking amazing! I Can't wait to see the finished results!

SpyDaniel
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Posted: 17th Apr 2007 10:02
@Moondog

Is monkey ball like a marble runner game? So all I have to do is design a track for a ball to move along? Can the monkey jump in the game? so that I can make pit falls if I want to?
Moondog
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Posted: 17th Apr 2007 16:51
you go ti higgins, you are a monkey in a ball, you roll and jump around a level, avoiding obstacles, trying to collect bananas and get to the ending goal. I posted some videos on the first page if you want to take a look at how the game is played.

MOONDOG

tyrano man
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Posted: 17th Apr 2007 18:50
Quote: "Can the monkey jump in the game?"

no it cannot jump; but you control the monkey. Think of it like a hamster in a ball rolling down a street. He still has a bit of control of direction.


1 hour Kalspher Demo soon to be released for public BETA!
Satchmo
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Posted: 17th Apr 2007 23:16
in the wii ver. he can jump.

tyrano man
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Posted: 17th Apr 2007 23:47
He can? I mean it can jump if you go off a ramp or something; but being able to jump normally must ruin the clasic monkeyball gameplay.


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Satchmo
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Posted: 19th Apr 2007 03:19
Not really, I think it helps. It opens up a world of new level design options.

tyrano man
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Posted: 19th Apr 2007 09:26
Yeah; but it would then be too easy in my opinion.


1 hour Kalspher Demo soon to be released for public BETA!

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