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FPSC Classic Product Chat / Before I delve into FPSC

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SBOVIS
17
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Joined: 10th Apr 2007
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Posted: 10th Apr 2007 17:07
Hi,
I have bought FPSC and have had a little play with it, it looks good and seems a nice piece of software but I was wondering if it would be a good tool for a project I wish to do.

It is a 1st perspective game where the player is moving (floating) through tunnel like structures shooting creatures and navigating the tunnels.

Could FPSC do tunnels that are circular, transparent that twist and turn and have bump mapping on surfaces etc.?


Is it easy enough to construct these tunnels and script the ever moving players momentum with acceleration etc?


Or should I look elsewhere for another 3d engine?


Many thanks
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 10th Apr 2007 17:49
No i dont think that FPSC can handle that.
vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 10th Apr 2007 17:49 Edited at: 10th Apr 2007 17:51
bump mapping isn't compatible with FPSC, only normal mapping. With some scripting you could make the player float through the tunnels. (although they would have to be quite low-poly tunnels depending on your computer specs.) although the player movement script commands are a bit bugged at the moment. If you want to change acceleration and guarantee that it works then I would go for DarkBASIC, I'm using it at the moment and it works really well, although you have to script everything, including all player movements, model imports, guns etc.

evil lies within all of us...we just don't know it yet

www.freewebs.com/3dfpsc
SBOVIS
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Posted: 10th Apr 2007 17:57
oh ok thanks, not sure why tunnels need to be low poly I have seen some very detailed exterior shots done in FPSC, I would of thought these would take more polys than twisting tunnels.

These tunnels also do not need to round they could be square or rectangle based.

Could you not set up a track that the player glides along and pushing forward accelerates and pushing back slows him down.

This would still be a FPS game just more enclosed and movement limited specifically to the tunnel size.



mmmmmmmmm maybe I should try putting a basic demo together?
Pus In Boots
19
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 10th Apr 2007 19:53
This suggestion is based on a previous test of mine. I made an invisible platform (make the texture pure black, set to dynamic,etc)

give it the moving platform script (I think its one of the elevator ones, perhaps lift2?)

make and connect a series of waypoints that navigate through your tunnel system. (place the start on your platform)

set the players start position on the platform.

build your level, baddies,etc.

And let 'er rip!

If there's anything you don't understand, I'm sure someone will elaborate. Happy game-making!

I know I keep changing my signature, so what?
PAS
17
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Joined: 3rd Jan 2007
Location: Ann Arbor, MI. USA
Posted: 10th Apr 2007 21:03 Edited at: 10th Apr 2007 21:03
I would have to agree that DBPro is the best way. With DBPro you do not have all of the limitations that you do with FPSC and you can still use all the model packs from FPSC in DBPro. DBPro will take alot longer to make a game, however, you have more flexibility and control with the program. FPSC is best for a First Person Shooter that you cna build within its set limitations. If youre looking for features that do not come with FPSC, then DBPro wil let you make those by programming it yourself. If you do not know the language, there are many resources of where you can buy books on how to learn DBPro.

K.L. Phair
Sly
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Posted: 11th Apr 2007 14:15
You could animate the tunnel's and give them alpha channel's for your idea's.

-Sly
SBOVIS
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Posted: 21st Jun 2007 14:23
Hi I am testing this idea from Pus in Boots and it works quite well, apart from when I change the speed of the platform, this then runs away from the player. How can I change the speed of the player when on the platform and when off of it he moves normally??

I am a newbie at this so please be patient. hahahahahaha
SBOVIS
17
Years of Service
User Offline
Joined: 10th Apr 2007
Location:
Posted: 21st Jun 2007 14:23
Hi I am testing this idea from Pus in Boots and it works quite well, apart from when I change the speed of the platform, this then runs away from the player. How can I change the speed of the player when on the platform and when off of it he moves normally??

I am a newbie at this so please be patient. hahahahahaha

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