I created a cage light, (Simple .X model with a basic texture.). I resized and rotated it according to the wall light in MP3, made it the same size, and used the same FPE thing, just with different paths and different names.
When I got ingame, the wall light was normal size, but my wall light was the size of a pebble. I pressed page up, and the model worked fine, texture and all, but it was super small. Worked ingame, when I used the sniper rifle to zoom in standing 2 feet away from the wall.
I tried putting the scale to 1000 instead of 100, no change, then 10000 instead of 100, no change, then even 10, and -100, and no change in size.
I used the Milkshape 3d DirectX(JT) exporter, and imported the wall light with the Direct X mesh tools.
Can anyone help me fix this?
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