You don't want anything that costs money like UVmapper pro. I highly recommend Lithunwrap, Blender, and Milkshape as a combo. If you get blender, all you need MS3d for is as an exporter and importer, blender will have everything else you need.
Blender has everything from vertex-vertex face making, to high-polygon multires mesh sculpting, and even boolean tools.
It is free, so don't start to panic.
Lithunwrap works best, so get that. If you can't, ask me, and i'll send it.
If you just jump a google search for Lithunwrap, you'll get nothing but Ultimate Unwrap which costs money. Try Sourceforge, or using google and at the end of the search, press -ultimate.
(It would look like this: Lithunwrap -ultimate).
Quote: "I CANT FIND A 2D IMAGING PROGRAM!! I WANT TO MAKE MY OWN MODELS HELP!!!"
You don't use a 2d imaging program for creating models, yet only texturing them.
Gimp 2.0 is very good, and is free. [url]www.gimp.org[/url]
There is an entity creating tool on the main FPSC page =-).
If you need more programs, just run through Sourceforge, it may take a few downloads to get something stable, but I have gotten some pretty amazing stuff.
Note:
When you first get blender, it will look insane, like you just entered 3ds Max PROFESSIONAL VERSION for extra professional pros.
Find the Blender wiki called "Blender Noob to Pro". After you run through that, blender will seem more basic then Milkshape.
Once you spend a day or two learning how to use blender, all you will need milkshape for is for rescaling and rotating the models to match FPSC, and as an importer/exporter.
The only problem with blender, is that it's menu doesn't suit alot of people, because it seems very hard to use. Once you go through the wiki, and learn the controls, again, blender will seem basic.
The true process of evolution, from dumbest to smartest.
Single-cell organism, multi-celled organism, human, dog, rock, (1 septillion things), cat.