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FPSC Classic Product Chat / Changing enemies walking sound?

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sgrunt
17
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Joined: 13th Feb 2007
Location:
Posted: 12th Apr 2007 20:27
maybe a stupid question but..
it is possible to change the walking sound of enemies?
i'd like to assign them more creepy sounds.
BIG computer geek
19
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Joined: 22nd Jul 2005
Location: Manchester, UK
Posted: 12th Apr 2007 20:52
just a sec...

Gender signs.
Men are the arrows = we look after the family
Women are the crosses = especially when you come home from the pub smelling of cheap perfume
BIG computer geek
19
Years of Service
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Joined: 22nd Jul 2005
Location: Manchester, UK
Posted: 12th Apr 2007 20:57
no,you would have the change the steps for everyone

an important (bug-free) add-on to fpsc would to add more sounds to the soundset like injury at different health levels
'what was that?' sounds for enemies
and that stuff

Gender signs.
Men are the arrows = we look after the family
Women are the crosses = especially when you come home from the pub smelling of cheap perfume
Screwed Over
18
Years of Service
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 12th Apr 2007 22:56
actually it is, simply change it in the charcters fpi file. as for 'what was that?!' simply use a trigger zone.

best of the rest!
BIG computer geek
19
Years of Service
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Joined: 22nd Jul 2005
Location: Manchester, UK
Posted: 12th Apr 2007 23:05
ooh... sorry mr.'lets BE A TOTAL CYBER-NERB AND...'

excuse me, DONT BAN ME

CAN'T...STOP...URGE...CYBER NERD


ok, i think the sugar has gone done now

Gender signs.
Men are the arrows = we look after the family
Women are the crosses = especially when you come home from the pub smelling of cheap perfume
Slayer222
17
Years of Service
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 13th Apr 2007 07:45
BIG computer geek You gotta bring yourself under control You aren't going to make many friends if you don't share that sugar! In the script try adding playsound,whatever (not real a command!) after plrcanbeseen. It takes some messing around but it is much more effective.
Slayer_2
Red Stone Games
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: FPSC
Posted: 15th Apr 2007 00:17
Quote: "ooh... sorry mr.'lets BE A TOTAL CYBER-NERB AND...'

excuse me, DONT BAN ME

CAN'T...STOP...URGE...CYBER NERD


ok, i think the sugar has gone done now "


Ive heard people been calling you a noob a lot just take it down a bit....

Anyways stuff like, "im down, attack!, what was that, get him!" is all possible through sound placing

BIG computer geek
19
Years of Service
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Joined: 22nd Jul 2005
Location: Manchester, UK
Posted: 15th Apr 2007 12:58 Edited at: 15th Apr 2007 13:00
but i guess i dosen't work for enemies that walk around, and the enemy might be shooting you whilst saying "Who's There?"

BIG computer geek

Did somebody say... SUGAR!!!!!
kenny the reaper
18
Years of Service
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Joined: 2nd Sep 2006
Location: i dont know...
Posted: 15th Apr 2007 17:26
good question. i would go with them on this, because i havent even tried it yet. im still trying to get the right atmosphere for my game, no customs yet, oh yah, big computer geek, can i have some sugar?

www.freewebs.com/gearheadgames

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