Hi, after stuffing around with the character displacement command to start implementing jumping (I final got it working), I then realized there’s no command to return whether the controller is colliding with the level or not - In which I would use it to make sure the player cant jump while still in the air. I thought about using ray casts but not sure if it’s an effective alternative. Any Ideas!
Intel Pentiuim D 3.4 Prossesor - P5W DH Deluxe Dual Graphics Motherboard - 512MB ATI X1600 Graphics Card - 2GB 5400 DDR2 RAM - 320GB Harddrive - www.bristlebusters.com