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FPSC Classic Models and Media / Request: Monk character

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sgrunt
17
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Joined: 13th Feb 2007
Location:
Posted: 15th Apr 2007 10:58
I know, making requests is annoying, and so please excuse me but i can't get out.
I'm desperately seeking a free monk character.
I need it to use as an evil enemy.
If someone can help me, i can give him several free floors and walls (asphalt, grass, church, tiles, etc..) i've created, very high quality.
Thanx all!
Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 15th Apr 2007 10:59
Someone made a cultist character once. Try searching for it. It's not quite a monk but it has a long black monk type robe and a hood, but it has a skeleton face.

Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 15th Apr 2007 11:00
I just deleted the monk mesh I created about 8 months ago.... sorry mate.



Cheers,
Dave


sgrunt
17
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Joined: 13th Feb 2007
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Posted: 15th Apr 2007 11:14
thanx guys you are great!
the Cultist is really nice but..grrr..it has the same problem of the Psyonic Dog: it goes under the ground, and even using pageup i can't make it stay on the ground!
sgrunt
17
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Joined: 13th Feb 2007
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Posted: 15th Apr 2007 20:48
i don't want to be boring, but someone could help me in solving the Cultist problem? Its legs go under the ground, and i can't make it standing over the ground as a normal character. Could i fix this modifying the .fpe file or the .x file with the notepad?
video gamer
17
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Joined: 18th Feb 2007
Location: UNDER UR BED EATIN UR COUCH
Posted: 15th Apr 2007 21:06
sgrunt, type in evil monk on the search box Jon Fletcher made one
video gamer
17
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Joined: 18th Feb 2007
Location: UNDER UR BED EATIN UR COUCH
Posted: 15th Apr 2007 21:07
oh yeah sorry if im postig to much but he also made a troll
video gamer
17
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Joined: 18th Feb 2007
Location: UNDER UR BED EATIN UR COUCH
Posted: 15th Apr 2007 21:45
here is a pic

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Red Stone Games
17
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Joined: 11th Feb 2007
Location: FPSC
sgrunt
17
Years of Service
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Joined: 13th Feb 2007
Location:
Posted: 15th Apr 2007 22:22
thanx Videogamer, i know the evil monk, but in this moment i'm looking for freebies.

thanx Red Stone, i've already downloaded the Cultist, but i have the problem i said above: it does not appear over the ground but half body is under the ground.
I'd like to know if it is possible to fix this bug..
Red Stone Games
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Joined: 11th Feb 2007
Location: FPSC
Posted: 15th Apr 2007 22:29
Quote: "thanx Red Stone, i've already downloaded the Cultist, but i have the problem i said above: it does not appear over the ground but half body is under the ground.
I'd like to know if it is possible to fix this bug.."


hmm...try this

1. place him near a place where you can see him good eg. not near a wall

2. Right-click on him and hold enter and see if you goes up if not go to step three

3. Right-click on him and hold page up and position him on the ground

4. test game

sgrunt
17
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Joined: 13th Feb 2007
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Posted: 15th Apr 2007 22:37
pressing enter it goes half under the ground...
i've used pageup for positioning it high but...it still falls under the ground when testing game
Red Stone Games
17
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Joined: 11th Feb 2007
Location: FPSC
Posted: 15th Apr 2007 22:39
Quote: "pressing enter it goes half under the ground...
i've used pageup for positioning it high but...it still falls under the ground when testing game"



hmmm.....odd

Strelok
18
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Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 15th Apr 2007 22:50
the problem of Psyonic Dog and Cultist is , caus the skeleton of the dbo file is on the wrong place.You can find it out by inporting it with fragMotion.
I think you can fix it , by inporting the x file in fragMotion and export it to dbo file.Then you have to replace the dbo file with the original.
I hope it work.
AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 15th Apr 2007 23:23
Genius, OLEG.

sgrunt
17
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Joined: 13th Feb 2007
Location:
Posted: 15th Apr 2007 23:45 Edited at: 15th Apr 2007 23:52
Thanx Oleg you are in right: the model stays over the ground!
But i've a problem, cause i don't know nothing about modelling:

i import the .x file in fragmotion.
Then i export the .dbo file.
it stays over the ground but it loose the animation: for example it follows me without moving legs or arms.
What i've missed to do?
Really thanx!!!


ps: the play/rewind/stop buttons in fragmotion are not active...maybe this happens cause i use the trial version and so i can't export animations?
lynch productions
17
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Joined: 16th Feb 2007
Location: San Antonio
Posted: 16th Apr 2007 00:41
are you useing segments you made cuz it might be the mesh try putting on a defalt tile and see how it works then but im probly wrong on this

best
will

lynch production
Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 16th Apr 2007 05:05 Edited at: 16th Apr 2007 05:37
give me a second and I'll fix it, I made that cultist with the skeleton that worked before the upgrade, so the misplaced bone makes it stand at crotch level. I'll fix and repost.

EDIT: Here ya go, the fixed Cultist you may have to alter the anim frames a bit though.

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sgrunt
17
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Joined: 13th Feb 2007
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Posted: 16th Apr 2007 10:01
Thanx Disturbing13...i really appreciate your work, and i think that your cultist could be a valid resource for all of us!
Now it works!!!!!
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 16th Apr 2007 10:33
It worked fine when he first made it.Advances in FPSC created the problem.
I think it is nice that Disturbing went back and made the model work again.
Thanks to him for another great contribution.
If anybody else has made custom character models they are probably going to have to do the same thing he did to make them work.

Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 17th Apr 2007 00:46
Quote: "If anybody else has made custom character models they are probably going to have to do the same thing he did to make them work."

indeed, Remember the fist bone , joint or whatever your modeler calls it must be at 0,0,0, on the x,y,z, axis. I have already fixed the creeps and freaks models and sent the fixes out to my customers, so its all back on track again. I'll fix the grizzly model soon and post a fix of it too.

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