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Code Snippets / [DBP] Set Object Keyframe (Still Buggy)

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Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 15th Apr 2007 22:14 Edited at: 22nd May 2007 14:29
Remember the SET OBJECT KEYFRAME command from DBC? It was useful for no media games, so I decided to try and re-make them for DBPro. Here is what I have so far, it's not very user friendly (both the program and the code). The only down side that I know of is that you can't use ROTATE OBJECT when trying to capture keyframes.

Anyway, tell me what you think of it please.







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Sixty Squares
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Location: Somewhere in the world
Posted: 17th Apr 2007 03:16
Has anyone tested the code yet? Any sugguestions on things to add?

Aaron Miller
18
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Joined: 25th Feb 2006
Playing: osu!
Posted: 19th Apr 2007 03:59
Yes, and its very cool. I havent tested it out completely, but your code looks good. Though, I think the command is still in DBP, not available to the user though, but in there.

Cheers,

-db


Albert Einstein believed that imagination is more important than knowledge.
Sixty Squares
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 19th Apr 2007 04:18 Edited at: 19th Apr 2007 05:13
Thanks DB user! I didn't know the set object keyframe command was still in there. As far as I know, I can't use it so I decided to make this instead. I'm glad you liked what you saw

Sixty Squares
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Posted: 22nd May 2007 03:49
*bump*

zenassem
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 22nd May 2007 04:00
Can I suggest you condense the code snippet, as the huge gap between the top portion and Key_setup() I can foresee users not copying the entire snippet.

I never used the command in DBC.

Sixty Squares
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 26th May 2007 18:37
Thanks for the sugguestion, I've condensed the snippet.

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