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3 Dimensional Chat / textured models in milkshape wont load in DBPro

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deneve
17
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Joined: 20th Mar 2007
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Posted: 17th Apr 2007 00:36
I have got a problem texturing models. Well actually, I can texture them ok but when I export them in direct.x format into my Darkbasicpro program they won't load. I get them in 3ds or some other format from and then import them into milkshape for texturing. Then, when textured I put them in the projects folder. However when I run the DBPro program it just says it could not load the 3d object at line 8. I have spent a good while trying to figure this one out - can anyone help plz.



many thanks in advance

deneve
hessiess
17
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Joined: 30th Mar 2007
Location: pc!
Posted: 17th Apr 2007 01:17
are you using the directxjt exporter? its the only one that works. put any image textures in the same file as the exe.
deneve
17
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Joined: 20th Mar 2007
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Posted: 17th Apr 2007 01:32
Hi hessiess

do you mean the same directory or folder? I'm new to DBPro so I'm not comletely sure what you mean. I am using the directxjt exporter.

Please advise
Image All
18
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Joined: 30th Dec 2005
Location: Home
Posted: 17th Apr 2007 08:15
directory = folder

as long as you have the model file and all of its textures in the same folder together along with your .exe, then it should work just fine.

deneve
17
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Joined: 20th Mar 2007
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Posted: 17th Apr 2007 19:04
imagine all,

thank you

I can get an object that I've made and textured in milkshape to load into DBPro all right. But when I use a sample model that I've obtained from somewhere else (Onyx tree in 3ds format) then I have some problems. The models do come coloured and I can get them to load when I just convert them to direct x and provided I just do a straight conversion, but if I try to texture them then DBPro just won't take them.

Any ideas?

deneve
deneve
17
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Joined: 20th Mar 2007
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Posted: 18th Apr 2007 01:58
I think I might have stumbled across the solution. Hope so but I've spent 5 or six hours fidddling around now but (fingers crossed) It looks like you have you to tick the "binary" check box in the direct x JT exporter in milkshape to get the Onyx trees to take on texture and export into DBPro. Hope this helps someone else too but I'd like to know why it makes a difference?

deneve

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