Quote: " try changing your normal groups"
Pardon? I know what normals are, but I didnt know they had groups, and I'm confident that Gamespace can't do... whatever it is your suggesting.
I have tried to alter the arms, but I mean really, at the end of the day, they are cylinder-esque, and clothes do nothing to detract from that. As for length, they are based on reference images, so I wont be changing that- but have altered the width to give the illusion of being shorter. And tilting them down is easier said than done. They arent rigged yet, so I would have to play around with selections, rotating vertices and other such marlarkey for no particular benefit that I can see... atleast not from a modelling perspective.
Thanks for the comments on the head, but already those pictures are out of date, it is continually being tweaked for perfection, I'm pleased to say.
I will post more visual updates tomorrow, I have coloured parts of the model to give a better idea of which clothing is where. But now, I'm supposed to be revising, so I can't show any progress tonight. Thanks again!
"Psst! Brian! There's a message in my alphabet soup. It says, 'oooooooooo!'"
"Peter, those are Cheerios."