Quote: "Email me if you could use a VWEAP mesh or two for testing."
Errant, that'd be dope! I have a samurai mesh that would be wicked with the melee anim and your sword... I'll email ya soon bro.
Quote: "wow, its surprising how very different FPSC looks when you just fiddle with the characters animations, and this looks a lot more realistic (especially for how the character looks and the type of gun)"
Thanks jon. Thats your civilian mesh I'm using. It's the most versatile character mesh I've come across. I really got fed up of all my characters lookin the same when they move/fight. it looks alot coller to walk into a room now, and see them all hold the same gun differently. With your (and TGC's) permission, I would love to release a MP4 update with these new Bipeds.
Quote: "Did you create the textures by hand, or is there a "Black and White" filter of some sort for photoshop? (Plugin...?)"
It's a combination of using the contrast curves and hand painting. THe faces are taken from images of my friends/people in the street, and heavily edited.
Quote: "
for the 'cool-dude-gangster' feel, you could make the character hold and shoot guns horizonataly (yes, I know they already are horizontal...but if you know what I am talking about...rotating the guns 90 degrees on the z axis)"
thanks man, I tried that initially, but it makes quite a big jump in animation when he reloads. That and the fact that you can only see the gun is horizontal when he's RIGHT up in your face. I might throw that in there if I have time.
Quote: "just edit the strafe and walk to get it look more natural as i always think of gangsters holding weapons 1 handed with their torso at a slight angle so their arm is further forward, its also alot more comfortable"
Your totally right man. As much as I'm bigging this up, it's only a test. I realise that most people who know anything about shooting realise that you should shoot one shoulder forwards so as to present a smaller target to an enemy, but this is kinda a first run, and I'm sure to make loads of tweaks and changes as I go.
Thanks so much for the support people, I will continue to update, so please check back and show your support. Basically, the final release will have a couple of pre rigged characters FPSC ready, and the bipeds in MS3D, 3DS and Fragmo format.
Love and Frags
Butters
++Edit++
Errant I'm blatantly no going to steal your stuff, but I already have a crappy katana, so I'd only need the Vweap, and if you're comfortable, the PSD (as that way I can add a similar motion blur to the enemy attack, using.......actually I don't think I'll give that away.)