Quote: "1. Create gun recoil.
2. Create models that taken certain amounts of damage when they are shot in certain areas. Such as a headshot is an instant kill and a body shot will account for more damage than a limb shot.
3. I have finished the first map but when i go in to test mode it lags alot. Is there anyway to fix this?"
1. If you mean a recoil that moves player a bit backwards and so on, not possible.
2. The current FPSC doesn't support hitboxes, so the damage is always the same no matter where ever you hit the enemies.
3. Notice that FPSC is still running in the background consuming memory when you're testing the game. The engine of FPSC is a quite "heavy", and does require quite a lot of memory to work properly, especially on higher settings and when full lightmapping and special effects are being used. Then there are some odd problems with the engine, like capped, animation synched framerate and the way the engine tends to render just about everything on the map all the time.
It's also very recommended to use minimal ammount of dynamic entities and lights in one map, use statics as often as possible, or make things like enemies spawn when player gets to a certain point. Especially AI characters (enemies) used to cause serious lag, forcing users to add only couple of enemies per room, but the version 1.05 did improve things alot.