here is a tech demo of a new game that I am working on that I have been wanting to make for a very long time. Its called Labryx and the goal is to survive for as long as you can without getting cut in half by the giant saw that is chasing you. This demo is really just to show off the A.I. of the saw.
The demo you will play is of the single player mode "certain death" and the goal is to last as long as you can without dying. The main mode of the game when it is finished however will have 4 people (3 ai and 1 player) or (2 ai and 2 players) and the last person to get killed there wins.
In this demo you will just keep respawning so you can get used to the game. The saw moves slightly faster than you and gets faster and faster every 10 seconds so you need to think fast in this game. There are still a few glitches in the game since I just started it a couple of weeks ago (its only 200 lines of code). For example the saw sometimes gets stuck on a wall or goes through a wall.
HOW TO PLAY
just use the arrow keys
(note: do not push the space bar unless you are helping to tell me spots where the AI glitched the space bar saves the cordinates of your person and the saw to a file called "cordinates.txt" and ends the game)
I would appreciate feed back of what you think of it. But dont give me any suggestions on what you want added to it since I already have a good idea of where this program is going. but tell me how it should be ballanced (eg. faster moving saw, slower person, etc...)
My main goal for this game back when I first thought of the idea a couple of years ago was to make it extremely addicting and create an amazing imersive sense of fear and adrenaline. So have fun with this first demo of Labryx!
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