Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Milkshape Segment Editor Walls

Author
Message
Kyias
18
Years of Service
User Offline
Joined: 20th Oct 2006
Location:
Posted: 20th Apr 2007 18:33
Ok i have looked all over the forums and found one half decend post to answer my question.

I want to make a wall in milkshape but when i put it into segment editor its TINY! can anyone tell me how to set my wall to a set size for segment editor so it is the correct size for a normal wall? this is baffeling me i cant specify the heght etc in milkshape. it starting to make it SUCK.

Thank guys.
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 20th Apr 2007 19:57
default size is 100x100x5.

I've attached a basic wall for you in OBJ format. Get it into milkshape using the

import--> wavefront OBJ tool

you can then add new primitives to it, or sub div the faces, to create the wall you want. It ISN'T UV mapped.

Attachments

Login to view attachments
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 20th Apr 2007 19:59
ok, here it is UV mapped. only the two big sides are mapped.

Attachments

Login to view attachments
Kyias
18
Years of Service
User Offline
Joined: 20th Oct 2006
Location:
Posted: 20th Apr 2007 19:59
Thank you for your reply. I will have a go at that object you attached. But could you also answer how to make a wall that size by imputting the numeric x,y,z? and how to drag size the object. Thanks
Kyias
18
Years of Service
User Offline
Joined: 20th Oct 2006
Location:
Posted: 20th Apr 2007 20:10
That object you gave me when i export it as a .x and import it into Segment editor its tiny
Kyias
18
Years of Service
User Offline
Joined: 20th Oct 2006
Location:
Posted: 20th Apr 2007 20:57
Thanks for your help ignore me completely Signs seems to be WAY better. lol
Mickm
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Kingston, ON
Posted: 20th Apr 2007 22:51
Quote: "Thanks for your help ignore me completely Signs seems to be WAY better. lol "


I don't have the answer, but I'd just like to point out that no one is ignoring you. You posted 3 times within an hour. Some people do not constantly refresh the forums looking for threads

GL with signs.

http://www.gamestack.org
http://onlinenotes.gamestack.org
http://onlinebookmarks.gamestack.org
Man Hunter
17
Years of Service
User Offline
Joined: 28th Nov 2006
Location: Pakistan
Posted: 20th Apr 2007 22:59
But to get the upper hands and make unigue wall meshes, segment editor is better. But i could be wrong.
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 20th Apr 2007 23:11
don't export at scale 0.1

export at 1.

Kyias
18
Years of Service
User Offline
Joined: 20th Oct 2006
Location:
Posted: 23rd Apr 2007 12:00
Ooh thats where i have been going wrong then!! lol. yes scale 0.1 FTL. Thank you all for your help. Yes i would agree Signs is not very flexible for making customn half walls, broken walls etc. But good for normal walls

Thank all

Login to post a reply

Server time is: 2024-11-25 22:52:31
Your offset time is: 2024-11-25 22:52:31