I was away from the forums for a long time and still played with FPSC on my own.
I discovered a few helpful things that improved the game creation process. One of those things is how to avoid FPSC crashing when I wanted to have more that 6 levels in my games.
My answer is just dont use the Game builder to get more than 6 levels into a game. There is a way to do it manually.
It is a little more work but if your really as passionate about making games as I am, It's worth it.
There should be no limit to the number of levels you can add this way. But if you want it to fit on one CD then you will need to be mindful of all over game size.
If you want to add more levels to your games than the game builder will allow. Here is how to do it.
Method 1:
1) Build your game with the first six levels and rename the game folder "Game1" or whatever.
2) Build another game with the same name that you built the last game with but not the name you changed it to.
3) Go to "Files/languagebank/english/gamebank/mygame" of the first game built and copy "loadingpage6.fpi" and paste it into
the same folder. Then rename it "loadingpage7.fpi".
4) Go to "Files/levelbank" in the dir of the second game you built rename the "level1.zip to "level7.zip". then copy and
paste into "Files/levelbank" in the first game you built.
5) open the "setup.ini" in the root dir of the first game you built. Change the "levelmax=6" to "levelmax=7".
6) Copy the following line and paste it below the last line:
levelfpm6=mapbanklevel6.fpm
levelfpi6=languagebank/english/gamebank/mygame/loadingpage6.fpi
7) Change the "level6.fpm" to "level7.fpm" and then change "levelfpi6" to "levelfpi7" and then change "loadingpage6.fpi" to "loadingpage7.fpi".
8) Be sure to copy all of the media from the second game you built into their respective folders of the first game you built, but don’t over write anything (If you over write files while doing this, it may not work).
It sounds like allot of work but once you get used to it, it doesn’t take long at all.
This will work for sure if done correctly.
I have gotten 20 levels into one game this way and they all ran just like they were supposed to.
There may or may not be third party program out there somewhere that can get the same results easier. I haven’t even looked.
I wouldn’t even know what to look for. This way, I know that the ammo and life and such of the player can be carried over into the extra levels. With third party software, who knows?
Hope to see people using this method or something else that does the same thing. Its a pitty when you have a dynamite game that has 10 levels, and you have to lessen the playing experience by breaking up the game into seperate pieces.
The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. FPSC is Getting better. Now if we can just keep the ball rolling.