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FPSC Classic Product Chat / My first FPS Creator game. (Zombie Movie)

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sflenory
17
Years of Service
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Joined: 22nd Apr 2007
Location: Cleveland Ohio
Posted: 22nd Apr 2007 10:49
This is my first run at FPS Creator. I've been spending a lot of time with lighting concepts and scene consistency to create a somewhat reailistic environment. Please tell me what you think.

Movie Link:
http://www.mediamax.com/dragonfist111/Hosted/Zombie%20Attack.wmv

Thanks all for the comments and support.
MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 22nd Apr 2007 13:35
You should put this in the showcase forum.

E.D.


P.S. If you host the clip on youtube people might actually watch.

EldestDragon

There is no snoop
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 22nd Apr 2007 16:56
sflenory,

Very good for a first run. You've managed to create a very realistic environment with nice lighting. The only thing I would add is light fixtures. Well Done!

Eldest Dragon,

Thanks for your hard work in keeping the forums a swell place. Don't forget to tell him that he will need a screenshot to post there. As for the video, I actually watched it where it was.

Best.

I'm sorry, my answers are limited. You must ask the right question.

MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 22nd Apr 2007 23:01 Edited at: 22nd Apr 2007 23:08
@xplosys Thanks..... I guess... maybe you were being sarcastic, I can't work it out on forums.

@sflenory Yeah... screenshots are good.... but as xplosys has said it was good I'm going to download, I'll edit when I've watched it.

E.D.

P.S. I just read my post at the top..... what I actually meant was:

MORE people might watch if you put it on youtube, it sounds really harsh when I read it now


SECOND EDIT:
Wow that was amazing!!!

Which model packs did you use?? And if some of them aren't from TGC, where did you get them.
(I'm not using the full version... so some of it might be stuff that comes with FPSC that I haven't seen..... I like the fan.)

E.D.

EldestDragon

There is no snoop
Jeremiah
18
Years of Service
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Joined: 9th Sep 2006
Location:
Posted: 23rd Apr 2007 04:21 Edited at: 23rd Apr 2007 04:33
I think I have seen the fan posted. But the stairs, how did you do them that nice. I am impressed. One of the best I have seen from stock media.

Though I wish everyone would change the stock text. Press enter to use is kind of dumb. How about press enter to open, then another line of text after it is open to press enter to close
Red Stone Games
17
Years of Service
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Joined: 11th Feb 2007
Location: FPSC
Posted: 23rd Apr 2007 08:50 Edited at: 23rd Apr 2007 08:51
MikeB
17
Years of Service
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 23rd Apr 2007 10:16
@Redstone Games I already told him that .

I'm just going to say it once more.

Wow, really nice, all you should add is (what xplosys said) static light fixtures.

E.D.

EldestDragon

There is no snoop
PAS
17
Years of Service
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Joined: 3rd Jan 2007
Location: Ann Arbor, MI. USA
Posted: 24th Apr 2007 17:20
That looks really good. Great job.

K.L. Phair
sflenory
17
Years of Service
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Joined: 22nd Apr 2007
Location: Cleveland Ohio
Posted: 25th Apr 2007 02:55
Here is the YouTube version that everyone requested:

Movie Link:
YouTube: http://www.youtube.com/watch?v=LReTEXfkezw

Thanks all for the comments and support thus far!
MaxxGames
17
Years of Service
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Joined: 25th Apr 2007
Location: Your backyard!
Posted: 25th Apr 2007 17:32
Whats a static lightfixture? xD

FPSC looks fun. But is it?
MikeB
17
Years of Service
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 28th Apr 2007 10:44
A static light fixture is an object that looks like it will emit light.

(It doesn't actually, but it makes the actual lighting look more realistic.)

E.D.

WOOT Going on holiday in a few hours

MaxxGames
17
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Joined: 25th Apr 2007
Location: Your backyard!
Posted: 28th Apr 2007 21:17
cool, thanks for sharing!!

Kewl!
spex_guy
17
Years of Service
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Joined: 9th Dec 2006
Location: coming to a forum near you!!!
Posted: 29th Apr 2007 22:47
I thought it was good. The only thing I would have to say about it is, watch how you capture the audience. There really wasn't music or anything, I found it kinda boring until the zombies showed up.

Go here!
http://forum.thegamecreators.com/?m=forum_view&t=94201&b=19
Makes the sense of my location!
Gondee
17
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Joined: 27th Mar 2007
Location:
Posted: 30th Apr 2007 01:06
How do you get such a large level with lots of detal to run smoothly?

Life is short
sflenory
17
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Joined: 22nd Apr 2007
Location: Cleveland Ohio
Posted: 30th Apr 2007 02:17
Gondee -

To be honest, I broke the level down into what needed to be dynamic and what needed to be seen. For instance...the enemies were not spawned until I was close to them, most tables and entities were static unless I wanted them to move for some reason. The levels are directly on top of each other instead of extending out. While this engine has culling, its not the best so I tried my best to keep the detail vertically aligned. Im not sure if this helps, but its just some procedures I use.
Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 2nd May 2007 02:00
Looking nice, keep up the good work


Search for "HellHouse" in Showcase.
Screwed Over
18
Years of Service
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 2nd May 2007 12:50
did you use a trigger zone so that the zombies didnt appear until you picked up the axe? if so nice use of trigger zones, i'dd also add a few trigger zones where the zombies spawn to play a short little horror sound as this would add to the effect and subliminly (is that how its spelt?) warn the player without them noticing. nice use of stock media though.

current projects and versions:
SO| Music²:v1.4 SO| Packer:v0.2 SO| WebSource²:v0.2

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