@hpfan273
You do have some control over transparency if that's what you are after. You can set the object to respond to black as a totally transparent color, or you can create translucency with GHOST OBJECT ON.
Combining GHOST with FADE OBJECT, you can control the intensity of the normals (that controls how an object is affected by light) and give the impression of controlling the objects transparency. In fact, paired with SET AMBIENT LIGHT 0, you could make an object slowly disappear.
Here's a basic example. There is a cube within a sphere. The cube is solid, the sphere transparent. Use the UP arrow to increase the FADE value thus increase the normals. Use the DOWN arrow to decrease the FADE value and ultimately reverse the normals. Use the RIGHT arrow to increase AMBIENT and use the LEFT to decrease AMBIENT light.
sync on
sync rate 60
rem put a solid object inside a sphere
make object cube 2,10
rem make a sphere to fade
make object sphere 1,25
set object 1,1,1,0
ghost object on 1
`color object 1,rgb(255,0,255)
rem set light 0 to directional
set directional light 0,1,1,.1
make light 1
set point light 1,100,1000,-100
color light 1,rgb(255,10,10)
set ambient light 0
do
rem control fade
if upkey()=1 then vis=vis+1
if downkey()=1 then vis=vis-1
rem control ambient
if rightkey()=1 then amb=amb+1
if leftkey()=1 then amb=amb-1
if amb <=0 then amb=0
if amb >=100 then amb=100
set ambient light amb
fade object 1,vis
text 0,0,"Fade value = "+str$(vis)
text 0,20,"Ambient value = "+str$(amb)
sync
loop
Enjoy your day.