Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Modeling for FPSC X-10

Author
Message
Jeremiah
18
Years of Service
User Offline
Joined: 9th Sep 2006
Location:
Posted: 22nd Apr 2007 20:26
I am in the process of learning how to model and texture. I am wanting to know information regarding x-10 as I will not be doing anything with the current version.

I figure my game will be done with-in 18 months and I am planning for these average specs for everyone playing my game

Dual Core 2.6
1024 MB Ram
Vista
8800 GTX Nvidia or comparable

What size textures would you recommend:

2048
1024
512

What is the max ammount of poly's you would recommend per model?

I am planning on ~aprox 4000 poly's per character.
with no more than 8 - 20 characters on screen at any given time.

I like that uneven mesh that rolfy made, and I am planning to create a woods / hill area. Do you all think that X-10 will better support outdoor scenes?
tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 22nd Apr 2007 21:33
Ive heard that 2048 is the better Idea with X-10; and around 3-5k polys is good. The charachter limit doesn't matter, as X10 has instancing.
Tyrano

Dreadfully Despized
17
Years of Service
User Offline
Joined: 17th Apr 2007
Location: Hutchinson, MN
Posted: 23rd Apr 2007 09:04
the outdoor problem with x9 fpsc is quite horrid as I tried making a 512x512 with 7 chars and a couple various things with proper parking lot lighting. and it was..horrible.
MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 24th Apr 2007 10:40
@Dreadfully Despized
Apparently 1.05 RC2 fixes this.... although custom characters don't appear to work well.

E.D.

EldestDragon

There is no snoop

Login to post a reply

Server time is: 2024-11-25 22:48:08
Your offset time is: 2024-11-25 22:48:08