;header
desc = ai (assault)
;ai
aiinit = appear1.fpi
aimain = peoplecautious.fpi
aidestroy = destroyfadecorpse.fpi
aishoot = peoplecover.fpi
soundset = robotic
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = AI.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 80 THIS LINE CONTROLS THEIR SIZE
fixnewy = 180
;cone of sight
coneheight = 53
coneangle = 50
;visualinfo
textured = ai_3_D2.tga
effect = effectbankbumpbonebumpbone.fx
castshadow = 0
;decals
decalmax = 2
decal0 = red
decal1 = sparks
Go into the characters FPE script file and change the scale value(see above) to your desired value. If scale isn't there just type it as seen above. (Default scale is 100. 200;as such, will be double the size.) Oh. This can be done for any entity.
Enjoy!
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