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3 Dimensional Chat / Milkshape help?? Texturing and Finding out polys.

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MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 24th Apr 2007 11:20 Edited at: 24th Apr 2007 16:22
I was wondering how I "create" a UV map, so i can paint onto it the texture i want?

I would really appreciate help,

Thanks

E.D.

EldestDragon

There is no snoop
Jerok
19
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Joined: 7th May 2005
Location: Mars. Wait a sec I\'m on MARS. OMG
Posted: 24th Apr 2007 17:24
http://www.psionic3d.co.uk/page.php?3

There are many great tutorials here including one on UV mapping that is done very well. If you need lithunwrap you can search the forums. A few people have posted the link to the free version a while back.
MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 24th Apr 2007 17:35
Lol Jerok, I was frantically searching google and I found that one about 2 minutes before you posted.... But I really appreciate the fact about lithunwrap, it looks cool.

E.D.

EldestDragon

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MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 24th Apr 2007 19:19 Edited at: 24th Apr 2007 19:34
Ok.... I imported my model.... I got the checks to show up in the background (Just so i could place my groups) but I now have a problem:

All the groups seem to be overlapping.... which sucks for texture drawing, as obviously you can't draw two images in the same place.

I REALLY need help with this by tomorrow.... as i need to get the model finished by Friday.

E.D.

EldestDragon

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Lucy
17
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Joined: 19th Apr 2007
Location: Roanoke, VA USA
Posted: 24th Apr 2007 23:12
I recommend UV Mapper.
http://www.uvmapper.com/

It's totally free and lets you generate UV maps off of a .obj file using a variety of different UV types and on any axis.

Of course this assumes you have the ability to convert to and from obj. 3D Studio Max has that ability but it's extremely expensive. My copy is from an old roommate going to art college and not wanting to use it because she prefers Lightwave. I'm pretty sure Blender can read and output .x files and .obj.

Anyway, I've used UV Mapper myself already. It lets you manipulate the vertices and faces on the UV map so you can fine tune it, which is always a good thing.

No matter where you are... everyone is always connected.
Zaibatsu
18
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 25th Apr 2007 02:09
Your really lucky. i just made a tutorial on this.

http://www.zaibatsugames.com/

its on the downloads section of my site.

leave comment in guestbook.

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 25th Apr 2007 10:05 Edited at: 25th Apr 2007 10:14
I posted in your thread, but i'll post here aswell.

THANKS



EDIT: WOW It worked so awesomely thankyou thankyou thankyou thankyou.

E.D.

EldestDragon

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