Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Why DGDK insted of OpenGL?

Author
Message
Hayer
19
Years of Service
User Offline
Joined: 4th Nov 2005
Location: Norway
Posted: 24th Apr 2007 14:48
Hi!
Why should i chose DGDK insted of useing C++ (DirectX / OpenGL)?

Whats the main difference between DirectX and OpenGL?

Thanks

Need webspace for your game?
Contact me at cpu1400@msn or msn (peder.husom@broadpark.no)!
ico
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location: Ottawa, Canada
Posted: 24th Apr 2007 17:08
Quote: "Why should i chose DGDK insted of useing C++ (DirectX / OpenGL)?"

Your preference, I think DGDK is easier to use first time around.

Quote: "Whats the main difference between DirectX and OpenGL?"

DirectX is for Microsoft derived computers, where OpenGL can run on about anything.

...I think, I might be wrong.

kBessa
18
Years of Service
User Offline
Joined: 8th Nov 2006
Location: Manaus, Amazonas, Brazil
Posted: 24th Apr 2007 17:23
Actually, DGDK is an Engine, while OpenGL and DirectX are just APIs. DGDK is built on DirectX.

The other difference, not only about the platforms, is that OpenGL is just a Graphics API, while DirectX is a collection of different "areas": Graphics, Sound, Input, etc.

Thiago
Hayer
19
Years of Service
User Offline
Joined: 4th Nov 2005
Location: Norway
Posted: 24th Apr 2007 19:11
Oki, but i ordered a book http://www.amazon.com/Accelerated-C%2B%2B-Practical-Programming-Example/dp/020170353X/ref=pd_bbs_sr_1/102-6578990-2264167?ie=UTF8&s=books&qid=1177430941&sr=1-1 about c++... Is it any point in reading it if im going with DGDK?

Does it exist books about DGDK?

Need webspace for your game?
Contact me at cpu1400@msn or msn (peder.husom@broadpark.no)!
Hayer
19
Years of Service
User Offline
Joined: 4th Nov 2005
Location: Norway
Posted: 24th Apr 2007 19:12
btw, if i want to write in OpenGL i got to learn C++, right?

Need webspace for your game?
Contact me at cpu1400@msn or msn (peder.husom@broadpark.no)!
kBessa
18
Years of Service
User Offline
Joined: 8th Nov 2006
Location: Manaus, Amazonas, Brazil
Posted: 25th Apr 2007 01:17
Unfortunately, no books on DGDK that I know...

About OpenGL: NO! You can use OpenGL from a great variety of languages: C++ / C# / Delphi / Etc. Check this site, it has a huge codebase for a lot of languages (more than 15): nehe.gamedev.net

Thiago
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 25th Apr 2007 07:42
You can even use Java with OpenGL. For audio, there's OpenAL and networking I'm not sure about. DirectX is a complete package, graphics, sound, networking, various input. Personally, I've always favored OGL over D3D.


Kenjar
19
Years of Service
User Offline
Joined: 17th Jun 2005
Location: TGC
Posted: 10th May 2007 14:50
Basically if you understand DarkBASIC Professional, you won't have any major problems with DarkGDK's commands. They are basically the same.
Chicknstu
18
Years of Service
User Offline
Joined: 10th Oct 2006
Location:
Posted: 24th May 2007 19:11
Reason I changed....

Whenever I wrote a game in OpenGL, there'd always be about 10% of people who get back to me with "It doesn't work on my PC" and "I'm getting wierd graphical glitches..."

Never happened with Dark GDK yet

www.Retrodev.co.uk
Grunge Game Developers

Login to post a reply

Server time is: 2024-11-19 13:34:13
Your offset time is: 2024-11-19 13:34:13