I have a few questions about Physics in DBPRo:
1. Are there actually physics commands or do I have to build physics by coding myself? (Basically, would I have to use a long line of commands and variables building physics, or could I just do something like "Physics rigid body 1, 180, 2000 (Object number, Weight, Force)"?)
2. Is it possible to move or rotate a model by group (Like where you aim, the player's arms follow, and once it reaches a certian point, the player's whole model follows the arms a little bit so they can move more.)
3. Is it possible to have a bone set animated, and be able to use that single bone set with it's own animations for several models? (Like Quake III, or JKA.)
4. Is it possible to apply physics to limbs, joints, or groups, and have them rotate while linked to the joint that it is extended from, basically as simple ragdoll physics, or a rope?
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