Quote: "- Max FPS (Frames/sec)
- Water / Swimming
- Better Enemy AI
- Flashlight (iluminate dark places)
- Explosion effects using particles (not a sprite)
- Controling models (pre-coded behaviour.. like instead of showing a recorded movie, you (real-time) move an enemy and make it go say something like "Hé, its you again! You have quite some guts to get here... how was life?
Cause it ends here! take this.." then the enemy shoots like a bazooka or something.
- Working with my own variables
- Is it possible to have timers or timed events?
- Blow holes in cracked walls.
- More then 2 keys, like 16 keys for 16 differend doors?"
Water/Swimming- Water is supported, you just need to buy the sprite pack... or make your own decal. No Swimming.
Better AI- Yes, you can, for people that don't need to move, use people/snipe.fpi as the main, and people/shoot.fpi as their shoot.
You can also use sensei AI.
Flashlight-If you shoot a gun, you will notice that you get illumination, so I guess someone could make a script that has this effect permanently
Explosions - Sprites work.
Controlling models- You can use a combination of waypoints and screen shots.
Variables- I don't think so
Timers- I believe you can, again with scripts.
Cracked doors- Yes, you need to create an entity that looks like a wall, and edit the texture. Then set it's health to something above 0 and less than 100.
Multiple Keys- You need to e.g. create 2 keys, 1 called key, and one called key1.
Then in the doors properties you can set which key is needed.
I hope that cleared things up.
E.D.
EldestDragon
There is no snoop