'ello all,
I have a question and I will try to ask it the best that I can...
Say I have 10 guns and all of the guns have identicle animation properties, all animations are at the same keyframe. and I wanted to code out the animations for let's say:
select weapon
move
fire
reload
scope
put away
I am going to have to use the "play object #,#,#" command. This is fine for a single object but if I am calling say 10 objects that use the same animation it makes the task long winded. Does anyone have a method that they ave used in the past? I am not asking for you to write it for me but rather point me in the right direction. I was thinking that the append object may work but that just transfers animation properties amongst files. I was also thinking that if I could use say
If keystate(3)
hide object 1 <---this would have to be dependant on the
object you had active.
show object 2 (this would have to some how switch the "play
object #,#,#" to the current object loaded.
Endif
Now it could just be me and that I am way off base with this, but I hope that is not the case. Once I know where to look (the help files really weren't that helpfull for this matter) I can get things sorted and write proper code for it.
Cheers,
Dave