hello all. Im making an rpg STYLE game. it is going to be a 2d game aswell, similar to commandoes 2/ (i think that was 2d) however, i cant figure this out.
in fps games, your health bar is sprite because even though the camera is looking up/down/right.left, the image stays in the same spot because it is on the 2d plane, not the 3d plane with the fps level is on.
in a game like baulders gate 2, the player AND level are 2d. when the player moves, he stays in the middle of the screen as he moves around. how do you do that? the character moves off the screen if you move it around to much. i thought that mabye the level itself moved around, but then monsters would clipped and stuff. is there a way to make a camera track a 2d image? or just move on the 2d plane, and not the 3d plane, because even when you move it up, and you move the sprite up, the sprite goes off the screen.