Quote: "Can MilkShape have a background texture in your editing windows"
yes
Quote: "polycounts can always be reduced"
how?
Quote: "I don't just aim to get it looking from the side, you need to make sure you've added edges for things like rails or other contours where the gun isn't totally flat,"
i tried not making it flat once. it was a disaster.
Quote: "My main crits about your weapon is that the grip/magazine looks far too long compared to the real gun"
it was made ontop of a refernce image of the real gun.
Quote: "My offer still stands to make you a tut and to answer and questions you may have after or even during."
I suppose it couldn't do any harm, but it would have to not just be a modeling tutorial, it would have to be a tut on how to use the program. I downloaded wings 3d, and still haven't figured out how to move around in the 3d preview. would anything taught in the tutorial be able to transfer over to milkshape?
a few questions-
1. how do i tilt part of a model so its not all flat? every time i try, its terrible
2. how do I properly use layers in photoshop?
3.can anyone make a step by step tutorial on how to make a decent gun in milkshape? it would have to be very basic, like the one i made on uv mapping.
"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"