Hi, I'll answer your questions Opposing forces:
Quote: "1. When you make changes in test game via the slider buttons, is there an option to save the changes so they stay with the game map?
"
The plan is to have it remember all these settings, so you come back out and they are set and saved.
Quote: "2. Is the area of water specified within the editor by say, a click and drag box?"
It's a whole plane across the entire level, it was the easiest way to implement it. You can change the height using scripts, so you can move it up and down depending on where the player is.
Quote: "3. Can those test game slider settings be made within the map editor?"
We will need some way to select these in the editor but they will likely be more windows interface in style.
Quote: "4. Will there be an entire set of new stock media, or will there be some of the old media as well?"
It's more of an evolution of the original stock media. We have selected objects that benefited from an X10 overhaul.
Quote: "5. Will there be an updated model pack 1,2,3,4,5,6 to include shader textures?"
Unlikely, we plan to release new objects as we move forward. In the background we are working on a markerplace system, this will automatically show you new objects (a bit like iTunes for game media!)
Rick
Financial Director
TGC Team
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