I'm pulling my hair out trying to get this to work! No matter what I try, (and I've been experimenting for many hours)I cannot get normal maps to render correctly!
I have a good understanding of the way the file system works, texture naming procedures, and .fx application in FPSC. I have no problem getting either the floor or the walls in my segment to display the normal map, but when I try using the shader effects on both at once, it always messes up the floor normal map rendering.
I've tried EVERYTHING I can possilbly think of, and can't figure this out!
If anyone out there has any advice I would greatly appreciate your time!
..is there anyone on here that has a correctly rendering fully normal mapped segment that they would be willing to post? A working example would be great to compare to what I'm trying, and might help me figure this out!
I've attached a pic to display what I'm talking about. Notice the walls are normal mapped, but the floor is not, and I have the same effect applied to all sections of the segment..!?
*EDIT*
I have spent countless hours reading every single post about normal maps and shaders, I have gone thru every single FPSC-related post in regards to 'normal map' as my search criteria. I just wanted to note this on the side so others don't think I havent bothered to take the time to search on here to look into it.
Thanks again.
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