Quote: "Doors pretty good, and looks like the same technique S4 and I use for breaking boards. Damage spawns new entity once destroyed?"
Nah Loc I tried that, but I found it was more effective (and memory friendly) to have the door with 3 different animations. normal, damaged and blown open. Theres just a nifty script to control when it changes. I can't quite remember, but I seem to think I had some major problems with collision when I did it the spawn way too...
Quote: "Nice! man you are uncovering all the features I was hopeing to use in my next quick project!
"
LOL!! Sorry man, I'll get back in the box
Quote: "Butters, I recomend you release a guide to FPSC..all the secret stuff..I'd defiently buy it/download it."
Hmmm. I was thinking of opening a Dojo! I don't know man. My FPSC folder is a total heap. It would take a very long time to explain how to do some of this stuff, and the guide would have to work on the pre-requisite that you had a whole bunch of programs. We'll see.
Quote: "The door thing is freakin' sweet man. I love it. (The body in the locker thing is sick bro..)"
Thanks man. I'm loving that effect and was so pleased when I sussed it out. I'm gonna have lots of things in the game that can be destroyed like this, and some secrets that can only be onlocked by doing stuff like this. Oh and the body in th locker....well I figured once I had the lockers there HAD to be a dead guy in one of them.. he's actually the guy you were supposed to be meeting at the plant...looks like things aren't going to go to plan..
Quote: "
I can hardly tell it was made in FPSC"
Thanks! Thats the style I was hoping for!
Please keep the comments coming! Oh I didn't really ask, but what did you think of finding the shotgun in the locker? Theres gonna be quite a lot of searching around in lockers and stuff...