Inspiration Image:
Model Views:
Model Stats:
Vertices: 747
Triangles: 1096
There are alot of unecessary verts in the sole of the shoe, I created it with a cylinder before I knew I could select the # of stacks. Hopefully I can clean those up if need be. I also added verts in the neck anticipating some extra polys for animation when the head tilts. Don't really know if it's necessary or not.
info:
I have played around with numerous 3D modelling applications, but never quite took the time to learn them. I also never created my own model from scratch before. Today was my first day with modelling MS3D, and I learned alot from lots of errors.
This is my first Model (Needs Arms, Rigging, Animation, Weapon), but I'm quite proud of it. Before I go further to finish the model, I'd like to know if there is anything that I could touch up.
I tried to delete unneeded surfaces as I went along, but I decided to leave the top of the knee/thigh spheres. Not sure if that's a good idea or not?
I snapped and welded things together, and regrouped seperate parts, cleaned the Model. I'm still not exactly sure if everything is welded properly, I think I can lift off the neck if I wanted to???? Even though I'm positive I went completely around snapping verts & welding. I'll have to read the help on that.
So any constructive crit, or if you see a "Do not" somewhere please let me know.
Thanks ~Zen