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FPSC Classic Product Chat / Can you use a trigger zone to "delete" an entity?

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Cruise McClarren
19
Years of Service
User Offline
Joined: 23rd Aug 2005
Location:
Posted: 2nd May 2007 02:32
I have been searching here and there throughout the forums. (if I missed it then please set me up with a link) I want to know if there is a way to use a trigger zone to delete an entity. For example, you are in a prison and you come up to a cell. Before you go in, a trigger zone spawns the prisoner. After you leave there is no need for that prisoner to be there and take up resources so a little further down the hall there would be another trigger zone to "unload" the prisoner to free up that space. If this should be somewhere else please move it there. Thanks!!

LIFE: "That thing that happens to us when we are too young to die"
~V.J.C. 2003
mister shakes
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: Amishville
Posted: 2nd May 2007 02:37 Edited at: 2nd May 2007 02:38
Search worked fine for me

Here you go... (xplosys' comment)

http://forum.thegamecreators.com/?m=forum_view&t=97320&b=23
Cruise McClarren
19
Years of Service
User Offline
Joined: 23rd Aug 2005
Location:
Posted: 2nd May 2007 03:03
Thanks!! now I just got to modify that script so that the entity will also follow a waypoint.

LIFE: "That thing that happens to us when we are too young to die"
~V.J.C. 2003

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