I have a sword that has exactly 10 frames of animation. I made in Milkshape 3d, and exported it as both a .3ds AND a .X file.
I imported it into DBPro, and nothing happens.
I tried using it where it goes with the player (Attached to a limb by 'XYZ is the same as: LIMB (Basically)' stuff.) Did not work.
I tried it with as simple animate code. nothing happens.
Code try one.
sync on : sync rate 60 : hide mouse
position camera 5, 5, -5
load object "sword.x", 2
position object 2, 0, 0, 5
rotate object 2, 90, 0, 0
color object 2, RGB(100, 100, 0)
make object sphere 1, 1
position object 1, 9999, 9999, 9999
DO
play object 2
sync
loop
Code try two.
sync on : sync rate 60 : hide mouse
position camera 5, 5, -5
load object "sword.x", 2
position object 2, 0, 0, 5
rotate object 2, 90, 0, 0
color object 2, RGB(100, 100, 0)
make object sphere 1, 1
position object 1, 9999, 9999, 9999
DO
play object 2, 1, 10
sync
loop
Code try three.
sync on : sync rate 60 : hide mouse
position camera 5, 5, -5
load object "sword.x", 2
position object 2, 0, 0, 5
rotate object 2, 90, 0, 0
color object 2, RGB(100, 100, 0)
make object sphere 1, 1
position object 1, 9999, 9999, 9999
DO
loop object 2, 2, 9
sync
loop
The models are built in and animated in Milkshape 3d. The model appears fine, but doesn't animate at all.
Can anyone help me get my objects animating?
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