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FPSC Classic Product Chat / 2 Questions about FPSCX10

Author
Message
ZeD XF
18
Years of Service
User Offline
Joined: 16th Jul 2006
Location: The Realm of Darkness
Posted: 3rd May 2007 01:54
1: Do dynamic lights cast shadows?
2: Can dynamic lights be moved?

Fancy a spot of pain?
Man Hunter
17
Years of Service
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Joined: 28th Nov 2006
Location: Pakistan
Posted: 4th May 2007 01:20
1. No
2. Yes, but in-game. Only when you are creating you level.

I learnt a lot, so i changed my name.
Airslide
19
Years of Service
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Joined: 18th Oct 2004
Location: California
Posted: 4th May 2007 01:27
Man Hunter- He's talking about x10, we can't be sure for either of those. Infact, with shaders, dynamic lights SHOULD cast shadows with dynamic entities.

I also beleive lights can follow waypoints in normal FPSC, though I've never tried...

MikeB
17
Years of Service
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 6th May 2007 00:09
@Airslide, that would require lots of script modding though.

As for a dynamic light to work it needs to have the light1.fpi/light2.fpi scripts to work.

E.D.

ZeD XF
18
Years of Service
User Offline
Joined: 16th Jul 2006
Location: The Realm of Darkness
Posted: 6th May 2007 22:45
AirSlide, I'm not talking about following waypoints, I wanted a light to stay at the player's position to make a flishlight.

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Maxi Studio
18
Years of Service
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Joined: 15th Jun 2006
Location: The Middle Of Norway
Posted: 11th May 2007 17:45
Will the FPSCX10 be like "Mod Edit"

<a href=”www.maxistudio.tk”><img src=”http://2.uploadmirror.com/uploaded/7/381/myspace_images_05_10_2007_12_40_14_49244.jpg” width=”150” height=”120”></a>
vorconan
17
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 12th May 2007 15:51
I don't think lights can follow waypoints, a dynamic light going on and off basically just switches between 2 lightmaps, thats why it takes a long time to build levels with many dynamic lights, because it has to create multiple lightmaps.

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