Welding verts, and faces together in MS3D.
For those who don't like to read explanantions Q.'s pulled out of text:
1. Is there an easy way to add a vert along the edge of an existing face of a primitive?
2. Why is welding parts such a pain? Is the only method, to select two verts, snap them together, then weld them?
3. Why can't I select to faces and join them together and have the vertts automatically allign?
4. What do I do if I am joining one section to another and they don't have the same number of verts?
5. If I like modeling in Milkshape3D, and if there isn't an easier method that I am unaware of... should I create the seperate "object groups" in Milkshape, and weld them together in another app? Any recommendations?
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INFO:
Most of the tutorials I have looked at, show welding on verts that were placed one by one, and faces created in the same way.
My Problem:
What I am having trouble with, is joining primitives together, especially when I don't seem to have the exact number of verts to connect everything. eg. I use a sphere to create a body, and then need to attach an arm to it's side. Well, in my case there aren't enough verts or
verts in the right places to join.I would think I could easily add other verts. But this process hasn't gone smoothly.
Is there an easy way to create a vert along the edge of an existing face of a primitive?
Right now I can create a vert but it's not actually where I need it. So than I have to take time to position it in 3D to get it on the right face. I finally get it there but there doesn't seem to be a way to join the vert onto the edge of the face. Only seems to connect verts to other verts.
Why is welding parts such a pain? Is the only method, to select two verts, snap them together, then weld them?
It takes a really long time, especially making sure the right verts are selected.
Why can't I select to faces and join them together? Wouldn't that make sense?
What do I do if I am joining one section to another and they don't have the same number of verts?
Any help is greatly appreciated as this is driving me crazy. Especially when cleaning the model, or other operations seem to unweld all of my groups, that I spent hours pain-stakingly welding together.
If I like modeling in Milkshape3D, and if there isn't an easier method, should I create the seperate limbs/groups in Milkshape, and weld them together in another app? Any recommendations?
NOTE*:
Hopefully one of the last MilkShape3D specific questions I'll ask here. I'll join their forums as I seem to have lots of questions.