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Newcomers DBPro Corner / L3DT and DBPRO problem?

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Black Angel
17
Years of Service
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Joined: 20th Apr 2007
Location:
Posted: 4th May 2007 04:16
I have generated an heightmap and texturemap in L3DT. In the program's viewer, the terrain looks different than it should look in DBPRO. How do I stop the unendlessness of the terrain and the weird polygons? Here is a demo file attached.

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Scorpyo
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: italy
Posted: 4th May 2007 22:46
Color Depth
turn your heightmaps to truecolor grayscale. L3DT saves 256 bit grayscale that doesn't work with DBP AT.
you can do it in Paint Shop Pro or any image editor i believe.

check attachment

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