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FPSC Classic Product Chat / shader problem!

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Man Hunter
17
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Joined: 28th Nov 2006
Location: Pakistan
Posted: 5th May 2007 18:07
This is what happens when i turn on the shaders. (see screenshot). I have an ATI Radeon X550 (256mb)

I learnt a lot, so i changed my name.

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fallen one
18
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 5th May 2007 18:36
What version of fpsc are you running,
try uninstalling, then installing it, try it, then put in the patches, see what happens, thats what I did as my performance was bad, I dont think a lot of the shaders work, perhaps they will work on them after they get fpsc x10 out.
Man Hunter
17
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Joined: 28th Nov 2006
Location: Pakistan
Posted: 5th May 2007 19:18
the problem was in version 1 too and i have tried reinstalling the patches but the result is the same. Does anybody else have this problem. One more thing, this happens sometimes and sometimes not.

I learnt a lot, so i changed my name.
glyvin101
19
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Joined: 27th Jan 2005
Location:
Posted: 5th May 2007 19:57
I have had this prob too, don't know how to fix it
Nighthawk
18
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Joined: 12th Apr 2006
Location: Germany
Posted: 5th May 2007 20:13
deactivate Shaders or use other segments

thats how i fixed it

after buying a new graphics card there weren't such problems, but you should try first to deactivate shaders

My System: Intel Xeon 3060 @ 2,4 GHz, Asus Commando, 2GB DDR2-800 RAM, Thermaltake Shark Black, Sapphire Radeon X1900GT, BenQ FP71E+
-- Helix Head Developer --
Man Hunter
17
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Joined: 28th Nov 2006
Location: Pakistan
Posted: 5th May 2007 23:13
It does'nt happen when i deactivate them but whats a good game without shaders?

Looks like I have to change my graphics card, but this one is pretty good. I bought it for $115.

I learnt a lot, so i changed my name.
Nue B
19
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Joined: 20th Nov 2005
Location: Indy
Posted: 5th May 2007 23:17
I just gave-up. I keep shaders off.

Man Hunter
17
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Joined: 28th Nov 2006
Location: Pakistan
Posted: 6th May 2007 04:45
aaaaaaah... But those illumination shaders are too nice to give up on....

I learnt a lot, so i changed my name.
glyvin101
19
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Joined: 27th Jan 2005
Location:
Posted: 6th May 2007 05:08
any mods know anything?
Nighthawk
18
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Joined: 12th Apr 2006
Location: Germany
Posted: 6th May 2007 12:38
maybe you can try to add dynamic lights... and make a ceiling (close the rooms from above)

i think the problem is the fake reflection on the segments, if you look at them and move a little bit around, you'll see the segments/textures change a little bit

but that's just a theory

My System: Intel Xeon 3060 @ 2,4 GHz, Asus Commando, 2GB DDR2-800 RAM, Thermaltake Shark Black, Sapphire Radeon X1900GT, BenQ FP71E+
-- Helix Head Developer --
Man Hunter
17
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Joined: 28th Nov 2006
Location: Pakistan
Posted: 6th May 2007 14:09
Yeah, they change but nothing happens with dynamic lightning and too much dynamic lightning slows down you game. Their must be a real solution for it. So... is there anybody who has solved this problem?

I learnt a lot, so i changed my name.
Nighthawk
18
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Joined: 12th Apr 2006
Location: Germany
Posted: 6th May 2007 14:17 Edited at: 6th May 2007 14:18
dynamic lightning doesn't slow down your game so much, a game with very heavy (static) lightmapping slows it down more than dynamic lightning

normally, the engine doesn't create more than 7 (dynamic) lights, if there are more than that, they are deactivated if they're not in sight

My System: Intel Xeon 3060 @ 2,4 GHz, Asus Commando, 2GB DDR2-800 RAM, Thermaltake Shark Black, Sapphire Radeon X1900GT, BenQ FP71E+
-- Helix Head Developer --
Man Hunter
17
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Joined: 28th Nov 2006
Location: Pakistan
Posted: 6th May 2007 14:50
Now that i am trying static lights they are working fine, . But i know this is gonna change when i e*pand my level or sometimes een when there is a small room...

I learnt a lot, so i changed my name.

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