Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Compiling the FPSC source Code to Load X files directly

Author
Message
Raja Shahzad
17
Years of Service
User Offline
Joined: 2nd May 2007
Location: Islamabad, Pakistan
Posted: 5th May 2007 22:50
Is there any modification with FPSC source code to load X models in FPSC directly.
i am using Entity maker for this purpose (to import X files in FPSC).
but the problem with the entity maker is that , the full object is given One texture.
E.g i am using Tree magik for trees and one texture is being applied on the whole tree, (Trunk , Leaves ,etc).
Also T.Ed X files imported in FPSC are sticky and large .
IS there any solution to my problems.
or i should use some good model pack(trees , mountains)Which i dont know.........
Man Hunter
17
Years of Service
User Offline
Joined: 28th Nov 2006
Location: Pakistan
Posted: 6th May 2007 05:01
How about UV mapping?

I learnt a lot, so i changed my name.
Raja Shahzad
17
Years of Service
User Offline
Joined: 2nd May 2007
Location: Islamabad, Pakistan
Posted: 6th May 2007 14:36
i dont know about UV mapping , but i am reading some tutorials at

http://www.newtek.com/products/lightwave/tutorials/uvmapping/uv_mapping/advanced_uv_mapping.html

Reply about it later.
Thanks for suggestion.
Raja Shahzad
17
Years of Service
User Offline
Joined: 2nd May 2007
Location: Islamabad, Pakistan
Posted: 8th May 2007 13:27
nothing Helped YET. Still stuck in the Problem.

Login to post a reply

Server time is: 2024-10-09 13:23:53
Your offset time is: 2024-10-09 13:23:53