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coma white 19oo
17
Years of Service
User Offline
Joined: 4th May 2007
Location: Scranton
Posted: 6th May 2007 01:03
This may be a stupid question, but how exactly do I add new models to my video game? I have them in .dds, .3ds, .max, and other formats. I put them in files-entities-user and they do not show up. Is there something I am missing here?
MK83
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 6th May 2007 02:53
bass guy1669
17
Years of Service
User Offline
Joined: 24th Mar 2007
Location: The Zone
Posted: 6th May 2007 03:23
you need to make your Media directx .x format or else they won't show up in fpsc.
Bass guy1669

you can live with a man for all his days, but you really find what he really is like when hold him over a volcano
coma white 19oo
17
Years of Service
User Offline
Joined: 4th May 2007
Location: Scranton
Posted: 6th May 2007 03:54
I did read my manuel. I guess just not well enough I suppose. Thanks guys. I'll go find something to convert them.
someonerules
19
Years of Service
User Offline
Joined: 12th Oct 2005
Location: In your closet.
Posted: 6th May 2007 04:58 Edited at: 6th May 2007 22:38
Okay, first you will need to get a converter.
http://forum.thegamecreators.com/?m=forum_view&t=91970&b=24
Go there and scroll down a bit, you should find it.


Once you convert your model, you will need to make an fpe file for it.

Place your model and your texture in the user folder. Then make a new text file and put this in it (edit it to match your model and stuff.):

(don't include the dashes...)
-------------------------
;header

desc = Name of your entity

;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation

model = nameofyourmodel.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
defaultstatic = 1
materialindex = 4
collisionmode = 1

;visualinfo

textured = your_texture.tga/jpg/whatever
effect =
castshadow = 1
-------------------------

Rename the .txt file to an .fpe file. Open FPSC and your entity should be there.
You should name the fpe to yourmodelsname.fpe to avoid confusion with other fpe files.

If you "stop and smell the roses" sooner or later you'll inhale a bee

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