Quote: "1. User Interfaces. I am working on designing my own MMORPG and I need a User Interface capable of keeping the information of the game I am working on. Specifically, I the UI needs to have an Inventory Screen, Chat Box, Compass, and other items needed for an MMORPG. If anyone plays Everquest, World of WarCraft, or use (or have used) Realm Crafter, you know what I am in need of. If there is an example of this, can someone please post it because I did not find one in the forums."
This is possible in DBpro, but you will have to do some learning first. Take note that DBpro is
NOT a 3d drag-and-drop gamemaker, it is a programming language.
However, you could easily do a game engine yourself if you want the 3d drag-and-drop stuff.
Quote: "
2. Character Advancement, Scripting, Items in game. What are the limits of DarkBasic Pro with respects to the creation of items, GMs, Player Characters and Non Player Characters. In the game I am working on, there are going to be magic spell casters. How is this handled in DarkBasic Pro?"
There are no limits of DarkBasic Professional, as it is a programming language. You could make a computer virus if you wanted. The only limits are what you are willing to do, and how much work you are willing to put into it.
Quote: "
3. Network Capability. In an MMORPG, the game is played online by many people. What are the limits of the networking capabilities of DarkBasic Pro that are suitable for the stability of an MMORPG.
"
There are no network limits. But I would not recommend you just start off trying to make an MMORPG, unless you want to go bald by you pulling your hair out. You will have to learn.
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