Quote: "- Alter the alpha level of the sprite."
Anyway I see what you mean IanM. That probably will work for brightness.
Anyway I tried Agen Dink's idea and I'm getting pretty good but semi-odd results:
sync on
sync rate 60
autocam off
create bitmap 1,100,100
for b = 1 to 1000
ink rgb(rnd(255),rnd(255),rnd(255)),0
line rnd(100),rnd(100),rnd(100),rnd(100)
next b
get image 1,0,0,100,100
delete bitmap 1
MAKE CAMERA 1
SET CURRENT CAMERA 0
color backdrop 0,rgb(55,55,55)
color backdrop 1,rgb(55,55,55)
for c = 1 to 20
make object cube c,10
texture object c,1
fade object c,3000
position object c,rnd(200),0,rnd(200)
next c
max=50+0
for o = 50 to max
Make object plain o,100,100
lock object on o
position object o,0,0,50
ghost object on o
set object ambient o,0
set object diffuse o,rgb(255,0,0)
next o
make object sphere 1000,-500
do
set current camera 0
control camera using arrowkeys 0,2,2
rotate camera 1,camera angle x(0),camera angle y(0),camera angle z(0)
position camera 1,camera position x(0),camera position y(0),camera position z(0)
set camera to image 1,2,512,512
for o = 50 to max
texture object o,2
next o
sync
loop