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FPSC Classic Product Chat / Respawning of entityes (boxes)

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Maxi Studio
18
Years of Service
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Joined: 15th Jun 2006
Location: The Middle Of Norway
Posted: 7th May 2007 18:16
THis is what I Want to do;

1. I set a box (entity) in the roof.

2. The box is falling to the floor.

3. The box will be respawned in the roof.

4. It will fall on the ground again....

-How can I do so????

-See screenie.

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Maxi Studio
18
Years of Service
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Joined: 15th Jun 2006
Location: The Middle Of Norway
Posted: 7th May 2007 19:50
Mod edit

If I MOd edit a Mod edit

Can I then do a thing like Mod edit???

puppet
17
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Joined: 3rd Feb 2007
Location: at my computer
Posted: 7th May 2007 21:18
what happens to the boxes when they hit the ground? attached is a simple file of boxes falling by simply editing values in script. but I'm not by any means the best at this so I was only able to spawn more boxes by killing off the previous one. I couldn't figure out how to accumulate a big pile of them without them all spawning at once

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puppet
17
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Joined: 3rd Feb 2007
Location: at my computer
Posted: 7th May 2007 21:25
or this one is more fun because the box explodes to die

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MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 7th May 2007 22:06
Thanks puppet, I needed that a lot.

My level becomes impossible if you accidently shoot a certain crate, so having it respawn would be awesome.

Thanks again.

E.D.

puppet
17
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Joined: 3rd Feb 2007
Location: at my computer
Posted: 7th May 2007 23:27
you can also make the crate invincible so it can't be destroyed . the sample files I attached are all based on the box spawning and staying a live a certain time then death and a respawn. In your case sounds like you don't want the crate to die but if it does then a respawn. this may be bettter

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MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 8th May 2007 10:45
Thanks even more.

E.D.

Maxi Studio
18
Years of Service
User Offline
Joined: 15th Jun 2006
Location: The Middle Of Norway
Posted: 8th May 2007 16:35
Oh, thanx puppet.

I will try it at own

Slayer222
17
Years of Service
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 9th May 2007 01:49
Here try this level to get a feel of how too do it (you will need lukes conveyor belt pack MP 3 and 6 or you could just change the level.
*Slayer_2
P.S. Do you need a screeny?

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y

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Maxi Studio
18
Years of Service
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Joined: 15th Jun 2006
Location: The Middle Of Norway
Posted: 12th May 2007 14:58
Yes or..no
I dont NEED a screeny!
I have all the models pack and the beltpack so It work exelent

Tx

Maxi-Studio is finished with: The Mysterial Machine

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