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FPSC Classic Models and Media / Slimboy Fat WIP

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Zilla
18
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Joined: 28th Nov 2005
Location: Swiss KGB
Posted: 7th May 2007 23:33
Everybody wants to have a fantasy character these days.
So do I. Therefore I created one myself.

It is not biped yet and the uv-map still needs a lot of work.

Because my second name is lazybone, I hope that I can finish it someday.
Zilla
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Posted: 7th May 2007 23:34
C4D Render (Normalmapped)

Zilla
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Posted: 7th May 2007 23:36
Low(?)poly model (2370 polys)

m man
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Posted: 7th May 2007 23:36
Looks really good
Zilla
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Location: Swiss KGB
Posted: 7th May 2007 23:37
Ingame



rolfy
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Posted: 7th May 2007 23:56
Excellent work zilla,the normal mapping is really cool,imaginative and clever

DOMRAY
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Location: boston
Posted: 7th May 2007 23:58
nice work looking good.


It's better to Burn Out than to Fade away.Victor Kruger/The Kurgan
Cherd
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Joined: 30th Dec 2006
Location: Where I can see you.
Posted: 8th May 2007 01:51
wow looks even better ingame than the render i think, looks a lot meaner, i think this model would be great for X10 too, i think with the X10 effects it would look fantastic

yeroc
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Location: The Lair
Posted: 8th May 2007 02:18
interesting...
The Guy Behind U!
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Posted: 8th May 2007 05:52
wow its lookin great i think he would be really cool with a stomp attack or a club!!!

C:\Users\Bradley\Documents\Picasa HTML Exports\images\index.html
AlanC
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Location: Seattle, WA
Posted: 8th May 2007 07:40
Looking good

tyrano man
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Location: Battle City - Kalspher :)
Posted: 8th May 2007 09:19
Yeah e-mail lee and you may be able to get it as a stock X-10 charachter; bond got his in, and Jon is working on his.

Can't wait to see it rigged. I have a good script for this meany

Zilla
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Posted: 8th May 2007 10:18 Edited at: 8th May 2007 10:35
@rolfy
Quote: "Excellent work zilla,the normal mapping is really cool,imaginative and clever"


thank you very much! if the man behind "Eldora - The Golden Land" will tell me this i am very flattered!

btw i was following an advice from one of your threads and i bake all the effects into the textures (though i also create seperate normal- and specularmaps for future versions) because i got so frustrated with the uncontrollable effects from the shaders in fpsc. i hope that x10 will open new possibilites
Zilla
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Posted: 8th May 2007 10:20
@The Guy Behind U

Quote: "wow its lookin great i think he would be really cool with a stomp attack or a club!!!"


yeah! he could use bond1's fantasy pack weapons.
Zilla
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Posted: 8th May 2007 10:27 Edited at: 8th May 2007 10:47
@tyrano man
Quote: "Yeah e-mail lee and you may be able to get it as a stock X-10 charachter; bond got his in, and Jon is working on his."


u-uh... bond1 and jon are real pros and this is my first character, but you are right, i could give it a try when i finish it

Quote: "Can't wait to see it rigged. I have a good script for this meany"

cool! i'm looking forward to see it move with it!
Zilla
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Posted: 8th May 2007 10:30 Edited at: 8th May 2007 10:36
@Cherd
Quote: "i think this model would be great for X10 too, i think with the X10 effects it would look fantastic"


i hope so. the only reason that i installed vista (i miss my xp...) on my laptop is x10 and the possibilies that this new fpsc version could offer.
tyrano man
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Location: Battle City - Kalspher :)
Posted: 8th May 2007 18:53
you know you didn't have to make a new post for each person you are repling to...

Zilla
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Posted: 8th May 2007 22:17
@tyrano man
yes, you are right! looks like i want to bump my own thread
tyrano man
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Posted: 8th May 2007 23:59
by 10 minutes....whats the point?

Zilla
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Posted: 9th May 2007 10:45 Edited at: 9th May 2007 11:39
i was joking and so did you, i assume...
but i won't stay off topic in the future
smith
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Location: iraq.
Posted: 9th May 2007 14:53
That looks real sweet man.

big..hahaha..you said big!
tyrano man
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Posted: 9th May 2007 21:17
yeah, i really think you should ask rick about making an X10 version.

Zilla
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Posted: 9th May 2007 21:26
@tyrano man
thank you for giving me hope
i will try but i saw the new x10-model of jon and this is definitely a different quality.

today i remapped the uvs and now i look at the screen of the laptop
and wait as the renderer draws the maps pixel by pixel by pixel by pixel...
tyrano man
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Posted: 9th May 2007 21:33
I'm sure if you made the vains on the normal map more vainy and buldging that they would let you use this as a stock X10 charachter. I mean what have they got to lose? It looks just as profesional as their Aiko that they are using in X10. And they get your modeling skills for free. What's not to like for them?

Or myabe it's just me being obsesed with RPG's.
Tyrano

Zilla
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Posted: 10th May 2007 23:10
Quote: "I'm sure if you made the vains on the normal map more vainy and buldging that they would let you use this as a stock X10 charachter"


like this?

Disturbing 13
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Location: Murder Capital of the World
Posted: 10th May 2007 23:40
great job Zilla! maybe you can do a good tut on normal mapping one day


DOMRAY
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Location: boston
Posted: 11th May 2007 02:46
o nice the vains look cool.keep up the good work


It's better to Burn Out than to Fade away.Victor Kruger/The Kurgan
tyrano man
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Location: Battle City - Kalspher :)
Posted: 11th May 2007 09:00
Yup thats it, Maybe tone down the blue layer a tad with about 70% alpha on that layer, then it would perfect

Zilla
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Posted: 12th May 2007 00:34
yeroc
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Posted: 12th May 2007 00:51
wow! that looks very cool

(\___/)
|||--(0 . 0)--->
("_____("
DieRider
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Location: Sewers of Sydney
Posted: 12th May 2007 10:18
some of the veins look like creased paper

The sad fact is that i can read script, but i just cant write it.
tyrano man
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Posted: 12th May 2007 13:57
wow i love that now. if you haven't already i would really email lee. Even if he doesn't use it as a stock X10 char, he can at least show you how it would look with the normal map in X10

saudi princess
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Location: saudi arabia
Posted: 12th May 2007 21:48
This is superb, the more fantasy characters the better!
tyrano man
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Posted: 12th May 2007 21:51
just wondering are you ganna release this if you get it rigged

[img]http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=1190619[\img]
Zilla
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Posted: 13th May 2007 13:22
@DieRider
Quote: "some of the veins look like creased paper"


better?

tyrano man
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Posted: 13th May 2007 13:24
worse imo.

Zilla
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Posted: 13th May 2007 20:32 Edited at: 13th May 2007 22:12
@tyrano man
Quote: "just wondering are you ganna release this if you get it rigged"

Yes, I will release it and it IS rigged but unfortunately the loincloth produced some uncontrollable results. So I have to go back to modeling.

Check the video of this animations test:

Slimboy Fat (animations test 1)

And here's a pic:

Silvester
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Location: Netherlands
Posted: 13th May 2007 22:43
A good looking creature you have made there,yet it looks a little to shiny i think.Demons regulary are dark.Not shining.
tyrano man
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Posted: 13th May 2007 23:04
that deformation looks a bit...dodgy...

Shadow heart
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Posted: 14th May 2007 00:20
ah the deformation.

to the ones thats trapped inside of you, this is it!!
Zilla
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Posted: 15th May 2007 17:49
due to the deformation problems that i mentioned above with the game creators' bip-file i had to take him away his loincloth and put him in diapers.

so this poor guy isn't an infamous fatboy anymore but a demon-in-nappies

i will post some videos with the (ingame-)animations soon.

Zilla
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Posted: 16th May 2007 13:14 Edited at: 16th May 2007 13:44
Far better. The deformations on the pelvis are acceptable now.

You can check it on these YouTube-vids:

Slimboy Fat (animations test 2a)
(about 500 frames of the TGC's bip-file)


Slimboy Fat (animations test 2b)
(the whole animation - about 3000 frames - of the TGC's bip-file)


And here is the youtube-resolution-sucks-version (9MB):
Slimboy Fat (animations test 2a)
Or you can click on the download-button

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Zilla
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Posted: 16th May 2007 13:30 Edited at: 16th May 2007 13:45
Two screenies of the biped lowpoly-model (no normal- and ambient occlusion-maps applied yet):


Zilla
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Posted: 18th May 2007 22:05
BIIIIIIIG problem:
As you can see in my previous posts, the animations from the FPSC-bipfile play well in max. But when I export them with the panda exporter and the correct settings (FPSC panda settings) and import the model with "MakeEntitiesFromXFiles" then the character looks like this:




Sitting Bull won't move or play any of the animations from the standard fpi-files.

What could be wrong? I tried every setting in the panda dialogbox and the funny thing is: If I export the SAME max-file on my vista machine (also with max 8) and the SAME panda-exporter then the idle-position in FPSC will be a "Jumpin' Jack Flash":



Help! Not just anybody! Help! Because I need someone.
And if someone wanted to help me, I could upload the max and x-files.
Gorilla
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Posted: 18th May 2007 22:11
wow...good work!

Unga bunga HU HU HU
tyrano man
18
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Location: Battle City - Kalspher :)
Posted: 18th May 2007 22:28
Do not use the make entitys from X files when making chars. Just copy another charachters FPE and alter the texture and model to suit. It should then be completly compatible if it is correctly connected to the bipped. If it still comes out funny then its Max not FPSC

Zilla
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Posted: 19th May 2007 17:50 Edited at: 22nd May 2007 15:56
Thank you for your help but I could not solve my problem even with your suggestions...

I have attached the max-file for download. It would be very helpful if someone could analyze this because I'm desperate...

EDIT:
I removed the download-link. It seems that the file is corrupted...
Zilla
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Posted: 19th May 2007 18:04 Edited at: 22nd May 2007 15:57
...and here is a texture map (put it in the same directory as the max-file).

EDIT:
I removed the download-link. It seems that the file is corrupted...
Zilla
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Posted: 22nd May 2007 17:21 Edited at: 23rd May 2007 00:12
Clapton is God!

And in this case:
rolfy is God!

After he explained to me the difference between 25fps and 30fps he also showed me that the max-file is o.k. and can be exported with the panda-exporter.

In the meantime, after getting different results with the same files and software configurations on two computers, I tested it on a third machine, and -simsalabim- the export from max was fine!
It seems that I have to reinstall max on the other two computers...

[EDIT] It was the Panda Exporter that caused all these problems. See one of the following posts [/EDIT]

Now I can move on and fine-tune the model.

THANK YOU ROLFY!



Cheese Cake
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Location: At the bakery
Posted: 22nd May 2007 20:37
Could you please explain what you have done to make this character work?

I have tried anything with my characters but none have worked...

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