Well, I have seen people do these blue & white normal maps all over the place. But they do it incredibly quickly. I have to use alpha layers and do it completely by hand.
I use Sauerbraten a lot, the bump-mapped textures are incredible. Mine look like soggy reflection bags, and the normal maps are completely off.
Is it possible to do a bump-map in Blender, or even Gimp, without using smudge until I die from it?
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