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3 Dimensional Chat / Modelling/Texturing SPECS

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Dennuz666
16
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Joined: 9th Oct 2002
Location:
Posted: 20th Oct 2002 17:45
I'm building cars (1st = Opel Tigra)in Milkshape and would like to know hove many polys a model can be to be called 'low poly'. I'm using a file 512x512 as texture. Is this ok? My car is about 900 polys.

Shadow Robert
16
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 20th Oct 2002 23:59
oki... perhaps i should make a models overveiw might stop questions of this nature.

models ploygons depend on how often they appear, how many appear, the rest of the worlds count, blah blah...
basically model however you want - just use some common sense, obviously you can't have 120,000 polygon cars with 1024x1024 textures as that'll slow on any graphics card.

best to keep textures to 256x256 (which all standard 3d cards handle) and models in a reasonable polygon range. As Milkshape starts to seriously lag when you hit 2,000 (3,500 on GeForce4!!) i don't think count is gonna be an issue.

the shape looks pretty good, and the texture has a good start, but i would finish the mesh before starting the texture - it saves alot of time later.

Anata aru kowagaru no watashi!
Dennuz666
16
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Joined: 9th Oct 2002
Location:
Posted: 21st Oct 2002 00:06
Tnx, it was my first trie. I couldn't find an answer to my question anywhere on the forum so i posted it as i knew it was a newbe question

It is my first model wich really seemed usable so thats why i did texturing and stuff. I trie starting over again to get a perfect lower poly model.
Shadow Robert
16
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 21st Oct 2002 00:57
well i oftenly develop several versions of a model, and ironically its always the first one i start that normally is used

i think what people miss is you should develop your talents in an area at first and practise until you don't have to think much about what your doing - then start thinking about the complex things

Anata aru kowagaru no watashi!
Kensupen
16
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Joined: 19th Sep 2002
Location: United States
Posted: 21st Oct 2002 01:22
Hey Raven,

MS3D doesn't lag for me when I have 15,000 polygons/trianges. Then again, I don't seem to have any of the strange/wierd issues most people do. Using large textures (1024x1024) lags when loading though.

Systems Specs:
Win XP Home Edition
AMD 1700+
1GB PC 133 ram
ATI Radeon 8500 64MB DDR
2 - 40GB ATA100 HDDs

-Kensupen
Shadow Robert
16
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 21st Oct 2002 22:16
i was using SLi Quattro XGL and it lagged for me quite horribly (not in 3D but the 2D) when i was using it.
and Mete himself has a pretty beefy system yet it lags horribly for him as well with over 4,000 polygons.
the render window can handle close to 750,000 quite happily on my current GeForce2 Mx - however you try to edit the vertex at that count... it takes several seconds becuase of the Smooth Group recalculation - as it doesn't use standard OpenGL calculations for it, it really doesn't matter what system you use still gonna start to be horrible to use because the algroithm itself is just slow.

Anata aru kowagaru no watashi!

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