that is a good point... some of those physics look pretty good, but right now i have a feeling that the Canadian company called MathEngine Software has been selling alot of licenses recently
which is probably a good point, i wanna show you something in a few days once i finish debugging this boolean routine for Mete - i've been working on a small demo which takes a huge advantage of IanM's DBpro interface, you may wanna have a look at it puffy ... some impressive things i've achieved by erm 'borrowing' Karma 1.2.1 hehee
also finally get to show RPG the screenshots i wanted to show him from my DBpro shader work (^_^) he's gonna love 'em and give him alot of hope about what can be achieved even with such a limited system. (so many workarounds because of limitations it ain't even funny)
i want a new demo of HL2 cause or even better i wanna know what system it'll need, cause even Carmack has tonned down Doom3's shader and polygon use so that it can be used on current computers.
Valve appear not to give a fudge about getting it on current setups
my question is will the console versions be cutdown, surely the XBox can't handle that kinda graphics and engine in realtime - even JK2 had to be cutdown and it doesn't even come close to that level of detail...
Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!